Difference between revisions of "Wizard (4E)"

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===Class Skills===
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Add Bluff and Thievery to the list of wizard class skills.
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===Arcane Implement Mastery===
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'''Wand of Accuracy:''' If used with a spell that affects multiple targets, the attack bonus applies to all of them.
  
 
== Options ==
 
== Options ==
 +
{{gray|'''Comment:''' Wizard variants are very much open to debate and might only apply in some campaigns.}}
 +
 
===Spontaneous Spellcaster (Wizard Variant)===
 
===Spontaneous Spellcaster (Wizard Variant)===
Your magic is more an inborn talent than something you’ve studies to achieve. You do not have or need a spellbook. You do not learn any free rituals or the Ritual Casting feat. You excel at Arcane Implement Mastery. If you master the orb, the effect applies to all targets of one use of one power, not just one target. If you select the staff, you can use any melee weapon (not just the staff) as an implement and to gain the AC bonus. If you select the Wand, the attack bonus applies to all targets until the end of your current turn. You cannot use a book as an implement.
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'''This is a variant sorcerer until the true sorcerer arrives'''
 
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Your magic is more an inborn talent than something you’ve studied to achieve. You do not have or need a spellbook. You do not learn any free rituals or the Ritual Casting feat. You excel at Arcane Implement Mastery. If you master the orb, the effect applies to all targets of one use of one power, not just one target. If you select the staff, you can use any melee weapon (not just the staff) as an implement and to gain the AC bonus. If you select the Wand, the attack bonus applies to all targets until the end of your current turn.
{{gray|'''Comment:''' This variant of the 3E sorcerer is very much open to debate and might only apply in some campaigns.}}
 
 
 
=== Metamagician (Wizard Variant)===
 
''By Kzach on EN World''
 
 
 
Replace the Spellbook class feature of the wizard with the following:
 
 
 
====Metamagic Mastery====
 
 
 
Others may throw spells about with callous abandon, but the wizard is the true master of spell casting and shows off this talent through the control he wields over his own spells.
 
 
 
Choose one of the following abilities as a daily power for the wizard:
 
 
 
All metamagic abilities must be chosen before casting the spell to be altered. Only one metamagic ability can be used per day, even if you have multiple abilities through a feat or paragon path or epic destiny feature.
 
 
 
====Extend Spell====
 
'''''Wizard Class Feature'''''
 
''You extend the reach of your spell.''
 
'''Daily • Arcane'''
 
'''Free Action'''
 
'''Personal'''
 
'''Effect''': Add 5 squares of range to any ranged spell.
 
 
 
====Enlarge Spell====
 
'''''Wizard Class Feature'''''
 
''You enlarge the area of effect of your spell.''
 
'''Daily • Arcane'''
 
'''Free Action'''
 
'''Personal'''
 
'''Effect''': Add burst 1 to any burst spell.
 
 
 
====Expand Spell====
 
'''''Wizard Class Feature'''''
 
''You expand the area of effect of your spell.''
 
'''Daily • Arcane'''
 
'''Free Action'''
 
'''Personal'''
 
'''Effect''': Add blast 1 to any blast spell.
 
 
 
====Empower Spell====
 
'''''Wizard Class Feature'''''
 
''You increase the power of your spell.''
 
'''Daily • Arcane'''
 
'''Free Action'''
 
'''Personal'''
 
'''Effect''': Reroll any 1's rolled for damage.
 
 
 
====Feats====
 
 
 
'''Metamagic Masteries (heroic)'''
 
 
 
'''Prerequisite''': Wisdom 13, ''metamagic mastery'' class feature.
 
 
 
'''Benefit''': Gain one extra Metamagic Mastery. This feat can only be taken once.
 
 
 
'''Maximise Spell (paragon)'''
 
 
 
'''Prerequisite''': Constitution 13, ''metamagic mastery'' class feature, empower spell.
 
 
 
'''Benefit''': Maximise the dice of any damage that hits its target when using the empower spell metamagic mastery class feature.
 
  
 
== New Powers ==
 
== New Powers ==
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|fluff=You take on the shape of a fearsome monster.
 
|fluff=You take on the shape of a fearsome monster.
 
|use=Daily
 
|use=Daily
|keywords=Arcane, Polymorph
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|keywords=Arcane, Polymorph, [[Keywords  (4E)#Assume Form|Assume Form]]
 
|action=Minor Action  
 
|action=Minor Action  
 
|target=Personal
 
|target=Personal
 
|text=
 
|text=
'''Effect:''' When preparing this spell, select one creature; it must be a brute, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. Remove your character from play and replace it with the selected creature; you now play the creature for the rest of the encounter, until you spend a minor action dismissing the power, or until the creature dies. When the power ends, replace the creature with your character once again. If there is not enough room for the transformed creature, it must squeeze. If there is not room to squeeze, the spell fails.
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'''Effect:''' When preparing this spell, select one creature; it must be a brute, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.  
 
}}
 
}}
 
 
{{4E power
 
{{4E power
 
|name=Elemental Transformation
 
|name=Elemental Transformation
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|fluff=You take on the shape of an elemental creature.
 
|fluff=You take on the shape of an elemental creature.
 
|use=Daily
 
|use=Daily
|keywords=Arcane, Polymorph
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|keywords=Arcane, Polymorph, [[Keywords  (4E)#Assume Form|Assume Form]]
 +
|action=Minor Action
 +
|target=Personal
 +
|text=
 +
'''Effect:''' When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it.
 +
}}
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{{4E power
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|name=Soldier Transformation
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|class=Wizard
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|type=Utility
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|level=10
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|fluff=You take on the shape of a hardy monster.
 +
|use=Daily
 +
|keywords=Arcane, Polymorph, [[Keywords  (4E)#Assume Form|Assume Form]]
 +
|action=Minor Action
 +
|target=Personal
 +
|text=
 +
'''Effect:''' When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
 +
}}
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{{4E power
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|name=Skirmisher Transformation
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|class=Wizard
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|type=Utility
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|level=16
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|fluff=You take on the shape of a swift monster.
 +
|use=Daily
 +
|keywords=Arcane, Polymorph, [[Keywords  (4E)#Assume Form|Assume Form]]
 +
|action=Minor Action
 +
|target=Personal
 +
|text=
 +
'''Effect:''' When preparing this spell, select one creature; it must be a skirmisher, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
 +
}}
 +
{{4E power
 +
|name=Lurker Transformation
 +
|class=Wizard
 +
|type=Utility
 +
|level=22
 +
|fluff=You take on the shape of a sneaky monster.
 +
|use=Daily
 +
|keywords=Arcane, Polymorph, [[Keywords  (4E)#Assume Form|Assume Form]]
 
|action=Minor Action  
 
|action=Minor Action  
 
|target=Personal
 
|target=Personal
 
|text=
 
|text=
'''Effect:''' When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. Remove your character from play and replace it with the selected creature; you now play the creature until you next rest, until you spend a minor action dismissing the power, or until the creature dies. When the power ends, replace the creature with your character once again. If there is not enough room for the transformed creature, it must squeeze. If there is not room to squeeze, the spell fails.
+
'''Effect:''' When preparing this spell, select one creature; it must be a lurker, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.  
 
}}
 
}}
 
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Latest revision as of 16:33, 25 November 2008

4ED&D 4E
4th Edition Dungeons & Dragons

Arcane Implement Mastery

Wand of Accuracy: If used with a spell that affects multiple targets, the attack bonus applies to all of them.

Options

Comment: Wizard variants are very much open to debate and might only apply in some campaigns.

Spontaneous Spellcaster (Wizard Variant)

This is a variant sorcerer until the true sorcerer arrives Your magic is more an inborn talent than something you’ve studied to achieve. You do not have or need a spellbook. You do not learn any free rituals or the Ritual Casting feat. You excel at Arcane Implement Mastery. If you master the orb, the effect applies to all targets of one use of one power, not just one target. If you select the staff, you can use any melee weapon (not just the staff) as an implement and to gain the AC bonus. If you select the Wand, the attack bonus applies to all targets until the end of your current turn.

New Powers

Brute Transformation Wizard Attack 5
You take on the shape of a fearsome monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a brute, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
Elemental Transformation Wizard Utility 6
You take on the shape of an elemental creature.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it.
Soldier Transformation Wizard Utility 10
You take on the shape of a hardy monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
Skirmisher Transformation Wizard Utility 16
You take on the shape of a swift monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a skirmisher, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
Lurker Transformation Wizard Utility 22
You take on the shape of a sneaky monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a lurker, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.