Difference between revisions of "Wizard (4E)"

From Action
Jump to navigation Jump to search
m (→‎New Powers: No zero hp breakage)
(→‎New Powers: Soldier Transformation)
Line 29: Line 29:
 
'''Effect:''' When preparing this spell, select one creature; it must be a brute, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.  
 
'''Effect:''' When preparing this spell, select one creature; it must be a brute, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.  
 
}}
 
}}
 
 
{{4E power
 
{{4E power
 
|name=Elemental Transformation
 
|name=Elemental Transformation
Line 42: Line 41:
 
|text=
 
|text=
 
'''Effect:''' When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it.  
 
'''Effect:''' When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it.  
 +
}}
 +
{{4E power
 +
|name=Soldier Transformation
 +
|class=Wizard
 +
|type=Utility
 +
|level=8
 +
|fluff=You take on the shape of a hardy monster.
 +
|use=Daily
 +
|keywords=Arcane, Polymorph, [[Rules (4E)#Assume Form|Assume Form]]
 +
|action=Minor Action
 +
|target=Personal
 +
|text=
 +
'''Effect:''' When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
 
}}
 
}}
 
<!-- Navbox -->
 
<!-- Navbox -->
 
{{4E navbox}}
 
{{4E navbox}}

Revision as of 16:51, 5 October 2008

4ED&D 4E
4th Edition Dungeons & Dragons

Wizard class options.

Class Skills

Add Bluff and Thievery to the list of wizard class skills.

Options

Comment: Wozard variants oare very much open to debate and might only apply in some campaigns.

Spontaneous Spellcaster (Wizard Variant)

Your magic is more an inborn talent than something you’ve studies to achieve. You do not have or need a spellbook. You do not learn any free rituals or the Ritual Casting feat. You excel at Arcane Implement Mastery. If you master the orb, the effect applies to all targets of one use of one power, not just one target. If you select the staff, you can use any melee weapon (not just the staff) as an implement and to gain the AC bonus. If you select the Wand, the attack bonus applies to all targets until the end of your current turn. You cannot use a book as an implement.



New Powers

Brute Transformation Wizard Attack 5
You take on the shape of a fearsome monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a brute, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
Elemental Transformation Wizard Utility 6
You take on the shape of an elemental creature.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it.
Soldier Transformation Wizard Utility 8
You take on the shape of a hardy monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.