Difference between revisions of "Wizard (4E)"

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(→‎Options: Metamagician)
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{{gray|'''Comment:''' This variant of the 3E sorcerer is very much open to debate and might only apply in some campaigns.}}
 
{{gray|'''Comment:''' This variant of the 3E sorcerer is very much open to debate and might only apply in some campaigns.}}
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=== Metamagician ===
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Replace the Spellbook class feature of the wizard with the following:
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Replace the Spellbook class feature of the wizard with the following:
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====Metamagic Mastery====
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Others may throw spells about with callous abandon, but the wizard is the true master of spell casting and shows off this talent through the control he wields over his own spells.
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Choose one of the following abilities as a daily power for the wizard:
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All metamagic abilities must be chosen before casting the spell to be altered. Only one metamagic ability can be used per day, even if you have multiple abilities through a feat or paragon path or epic destiny feature.
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====Extend Spell====
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'''''Wizard Class Feature'''''
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''You extend the reach of your spell.''
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'''Daily • Arcane'''
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'''Free Action'''
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'''Personal'''
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'''Effect''': Add 5 squares of range to any ranged spell.
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====Enlarge Spell====
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'''''Wizard Class Feature'''''
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''You enlarge the area of effect of your spell.''
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'''Daily • Arcane'''
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'''Free Action'''
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'''Personal'''
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'''Effect''': Add burst 1 to any burst spell.
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====Expand Spell====
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'''''Wizard Class Feature'''''
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''You expand the area of effect of your spell.''
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'''Daily • Arcane'''
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'''Free Action'''
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'''Personal'''
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'''Effect''': Add blast 1 to any blast spell.
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====Empower Spell====
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'''''Wizard Class Feature'''''
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''You increase the power of your spell.''
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'''Daily • Arcane'''
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'''Free Action'''
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'''Personal'''
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'''Effect''': Reroll any 1's rolled for damage.
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====Feats====
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'''Metamagic Masteries (heroic)'''
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'''Prerequisite''': Wisdom 13, ''metamagic mastery'' class feature.
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'''Benefit''': Gain one extra Metamagic Mastery. This feat can only be taken once.
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'''Maximise Spell (paragon)'''
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'''Prerequisite''': Constitution 13, ''metamagic mastery'' class feature, empower spell.
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'''Benefit''': Maximise the dice of any damage that hits its target when using the empower spell metamagic mastery class feature.
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Revision as of 15:48, 11 September 2008

4ED&D 4E
4th Edition Dungeons & Dragons

Class Skills

Add Bluff and Thievery to the list of wizard class skills.

Options

Spontaneous Spellcaster (Wizard Variant)

Your magic is more an inborn talent than something you’ve studies to achieve. You do not have or need a spellbook. You do not learn any free rituals or the Ritual Casting feat. You excel at Arcane Implement Mastery. If you master the orb, the effect applies to all targets of one use of one power, not just one target. If you select the staff, you can use any melee weapon (not just the staff) as an implement and to gain the AC bonus. If you select the Wand, the attack bonus applies to all targets until the end of your current turn. You cannot use a book as an implement.

Comment: This variant of the 3E sorcerer is very much open to debate and might only apply in some campaigns.

Metamagician

Replace the Spellbook class feature of the wizard with the following:

Replace the Spellbook class feature of the wizard with the following:

Metamagic Mastery

Others may throw spells about with callous abandon, but the wizard is the true master of spell casting and shows off this talent through the control he wields over his own spells.

Choose one of the following abilities as a daily power for the wizard:

All metamagic abilities must be chosen before casting the spell to be altered. Only one metamagic ability can be used per day, even if you have multiple abilities through a feat or paragon path or epic destiny feature.

Extend Spell

Wizard Class Feature You extend the reach of your spell. Daily • Arcane Free Action Personal Effect: Add 5 squares of range to any ranged spell.

Enlarge Spell

Wizard Class Feature You enlarge the area of effect of your spell. Daily • Arcane Free Action Personal Effect: Add burst 1 to any burst spell.

Expand Spell

Wizard Class Feature You expand the area of effect of your spell. Daily • Arcane Free Action Personal Effect: Add blast 1 to any blast spell.

Empower Spell

Wizard Class Feature You increase the power of your spell. Daily • Arcane Free Action Personal Effect: Reroll any 1's rolled for damage.

Feats

Metamagic Masteries (heroic)

Prerequisite: Wisdom 13, metamagic mastery class feature.

Benefit: Gain one extra Metamagic Mastery. This feat can only be taken once.

Maximise Spell (paragon)

Prerequisite: Constitution 13, metamagic mastery class feature, empower spell.

Benefit: Maximise the dice of any damage that hits its target when using the empower spell metamagic mastery class feature.