Weapon mastery (4E)

From Action
Revision as of 15:00, 9 November 2008 by Starfox (talk | contribs) (Bola Mastery)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
4ED&D 4E
4th Edition Dungeons & Dragons

Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons.

To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics. These exploits allow you to add more control to your array of martial attacks. Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Normal rules for selecting multiclass feats apply.

Bola Mastery

Bola Training [Multiclass]

Prerequisites: Dex 13, any martial class

Benefit: You gain proficiency with the bola. When you hit a target with your bola, you can forgo dealing damage to immobilize the target until the end of your next turn. On a critical hit, the target is also knocked prone.

Bola Novice

Prerequisites: Bola Training, 4th level Benefit: You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power.

Binding Bola Feat Power Attack 4
The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum.
EncounterMartial, Weapon
Standard Action      Ranged
Requirement: You must be wielding a bola.

Target: One creature. Attack: Dexterity vs Reflex
Hit: 2[W] + Dexterity modifier damage, and the target is immobilized until the end of your next turn. On a critical hit, the target is also knocked prone.
At 11th level, increase to 3[W] damage. At 21st level, increase to 4[W] damage.

Bola Expert

Prerequisites: Bola Training, 8th level Benefit: You can swap one 6th-level or higher utility power you know for the bola recovery utility power.

Bola Recovery Feat Power Utility 8
With the bola back in hand, you ready it for another precise throw.
Encounter
Free Action      {{{target}}}
Effect: Regain the use of the binding bola power.

Bola Specialist

Prerequisites: Bola Training, 10th level Benefit You can swap one 9th-level or higher daily attack power you know for the felling bola attack power.

Felling Bola Feat Power Attack 10
Such is the force of your throw that you tangle up the enemy and knock it from its feet.
DailyMartial, Weapon
Standard Action      Ranged
Requirement: You must be wielding a bola.

Target: One creature. Attack: Dexterity vs Reflex
Hit: 2[W] + Dexterity modifier damage, and the target is knocked prone and cannot stand (save ends).
At 11th level, increase to 3[W] damage. At 21st level, increase to 4[W] damage.
Miss: Half damage, and the target is knocked prone and cannot stand until the end of your next turn