Rules (4E)

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4ED&D 4E
4th Edition Dungeons & Dragons

General Rules

Aid Other Action

The difficult of the Aid Other action increases to 15 at the paragon tier and 20 at the epic tier. If the aiding character gets a higher skill roll than the creature being aided and is otherwise capable of performing the action (which might involve knowing a ritual, being trained in a skill, or other factors) the helper and the main character switch roles; the helper becomes the main character and the former main character’s roll is now used for the Aid Other action.

Trading in Actions

By spending an Action Point, you can recover a spend power at the cost of another power of the same type and of a higher level.

Combat Rules

Ready Action

Readying an action and triggering a readied action has no effect on initiative – you still act on last rounds initiative.

Flanking

  • Group Flanking When an creature is flanked, all enemies adjacent to that target in melee get the flanking bonus, not just the those causing the creature to be flanked.

First Combat Round

You can take a full rounds worth of action in a surprise round. This is not so much a rule as a retraction of a rule.

See Also