Difference between revisions of "Rules (4E)"

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(Assume Form)
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* Completely replace ALL abilities of the target; nothing remains. It is as if the target was taken of the face of the earth and replaced with the assumed form.
 
* Completely replace ALL abilities of the target; nothing remains. It is as if the target was taken of the face of the earth and replaced with the assumed form.
 +
* The assumed form is not a specific individual, but a typical creature of its type, like tone ones found in the Monster Manual.
 
* If there is not enough room for the assumed form, it must squeeze. If there is not room to squeeze, the power fails  
 
* If there is not enough room for the assumed form, it must squeeze. If there is not room to squeeze, the power fails  
 
* If there is not enough room when returning to its initial form, displace the nearest creature(s) away to make room.
 
* If there is not enough room when returning to its initial form, displace the nearest creature(s) away to make room.

Revision as of 15:11, 25 September 2008

4ED&D 4E
4th Edition Dungeons & Dragons

New Keywords

Assume Form

All assume form powers also have the polymorph keyword. In many ways, assume form is a more extreme version of polymorph.

When you use a power with this keyword, the target, including all equipment and abilities, turns into another creature, hereafter called the assumed form. While the power is in effect, remove the character from play and replace it with the assumed form; whoever played the target now plays the assumed form for the duration or until the assumed form is reduced to 0 hit points. When the power ends, replace the assumed form with the original target once again.

  • Completely replace ALL abilities of the target; nothing remains. It is as if the target was taken of the face of the earth and replaced with the assumed form.
  • The assumed form is not a specific individual, but a typical creature of its type, like tone ones found in the Monster Manual.
  • If there is not enough room for the assumed form, it must squeeze. If there is not room to squeeze, the power fails
  • If there is not enough room when returning to its initial form, displace the nearest creature(s) away to make room.
  • Any powers or conditions affecting the target before the initial transformation are suppressed; They have no effect while the transformation is active, but remain and are resolved normally after the transformation ends. This also applies to game values such as hit points and action points.
  • Any powers or conditions on the assumed shape end when the transformation ends.