Difference between revisions of "Rogue (4E)"

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==Skills==
 
==Skills==
 
You can start with one of these skill packages, in addition to four skills of choice.
 
You can start with one of these skill packages, in addition to four skills of choice.
* Stealth & Thievery.
+
* Acrobatics & Athletics
 
* Bluff & Streetwise
 
* Bluff & Streetwise
* Acrobatics & Athletics
+
* Insight & Intimidation
 +
* Stealth & Thievery
  
 
== Powers ==
 
== Powers ==

Revision as of 01:35, 27 November 2008

4ED&D 4E
4th Edition Dungeons & Dragons

This is an attempt to open up rogue concepts outside the normal sneak-thief.

Skills

You can start with one of these skill packages, in addition to four skills of choice.

  • Acrobatics & Athletics
  • Bluff & Streetwise
  • Insight & Intimidation
  • Stealth & Thievery

Powers

These additional power options are available to rogues.

Deceptive Footwork Rogue Utility 2
Your feints and footwork places an opponent at a disadvantage.
EncounterMartial
Move Action      Melee
Targets: One enemy.

Attack: Bluff vs. Insight
Hit: You gain combat advantage against the target until the end of your turn.
Effect: You must slide 1 either before or after the roll.

Master Feint Rogue Utility 10
You can feint with a mere flick of the wrist.
EncounterMartial
Minor Action      Melee
Targets: One enemy.

Attack: Bluff vs. Insight
Hit: You gain combat advantage against the target until the end of your turn.