Difference between revisions of "Rogue (4E)"

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'''Targets:'''One enemy.<br>
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'''Targets:''' One enemy.<br>
 
'''Attack:''' Bluff vs. Insight<br>
 
'''Attack:''' Bluff vs. Insight<br>
'''Hit:'''You gain combat advantage against the target until the end of your turn. <br>
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'''Hit:''' You gain combat advantage against the target until the end of your turn. <br>
 
'''Effect:''' You must slide 1 either before or after the roll.
 
'''Effect:''' You must slide 1 either before or after the roll.
 
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|range=
 
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|text=
'''Targets:'''One enemy.<br>
+
'''Targets:''' One enemy.<br>
 
'''Attack:''' Bluff vs. Insight<br>
 
'''Attack:''' Bluff vs. Insight<br>
'''Hit:'''You gain combat advantage against the target until the end of your turn.  
+
'''Hit:''' You gain combat advantage against the target until the end of your turn.  
 
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Revision as of 10:50, 10 November 2008

4ED&D 4E
4th Edition Dungeons & Dragons

This is an attempt to open up rogue concepts outside the normal sneak-thief.

Skills

You can start with one of these skill packages, in addition to four skills of choice.

  • Stealth & Thievery.
  • Bluff & Streetwise
  • Acrobatics & Athletics

Powers

These additional power options are available to rogues.

Deceptive Footwork Rogue Utility 2
Your feints and footwork places an opponent at a disadvantage.
EncounterMartial
Move Action      Melee
Targets: One enemy.

Attack: Bluff vs. Insight
Hit: You gain combat advantage against the target until the end of your turn.
Effect: You must slide 1 either before or after the roll.

Master Feint Rogue Utility 10
You can feint with a mere flick of the wrist.
EncounterMartial
Minor Action      Melee
Targets: One enemy.

Attack: Bluff vs. Insight
Hit: You gain combat advantage against the target until the end of your turn.