Difference between revisions of "Rogue (4E)"

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This is an attempt to open up rogue concepts outside the normal sneak-thief.
  
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==Skills==
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You can start with one of these skill packages, in addition to four skills of choice.
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* Stealth & Thievery.
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* Bluff & Streetwise
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* Acrobatics & Athletics
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 +
== Powers ==
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These additional power options are available to rogues.
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{{4E power
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|name=Deceptive Footwork
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|class=Rogue
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|type=Utility
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|level=2
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|fluff=Your feints and footwork places an opponent at a disadvantage.
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|use=Encounter
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|keywords=Martial
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|action=Move Action
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|target=Melee
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|range=
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|text=
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'''Targets:'''One enemy.<br>
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'''Attack:''' Bluff vs. Insight<br>
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'''Hit:'''You gain combat advantage against the target until the end of your turn. <br>
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'''Effect:''' You must slide 1 either before or after the roll.
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}}
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{{4E power
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|name=Master Feint
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|class=Rogue
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|type=Utility
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|level=2
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|fluff=You can feint with a mere flick of the wrist.
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|use=Encounter
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|keywords=Martial
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|action=Minor Action
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|target=Melee
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|range=
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|text=
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'''Targets:'''One enemy.<br>
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'''Attack:''' Bluff vs. Insight<br>
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'''Hit:'''You gain combat advantage against the target until the end of your turn.
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}}
 
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Revision as of 10:49, 10 November 2008

4ED&D 4E
4th Edition Dungeons & Dragons

This is an attempt to open up rogue concepts outside the normal sneak-thief.

Skills

You can start with one of these skill packages, in addition to four skills of choice.

  • Stealth & Thievery.
  • Bluff & Streetwise
  • Acrobatics & Athletics

Powers

These additional power options are available to rogues.

Deceptive Footwork Rogue Utility 2
Your feints and footwork places an opponent at a disadvantage.
EncounterMartial
Move Action      Melee
Targets:One enemy.

Attack: Bluff vs. Insight
Hit:You gain combat advantage against the target until the end of your turn.
Effect: You must slide 1 either before or after the roll.

Master Feint Rogue Utility 2
You can feint with a mere flick of the wrist.
EncounterMartial
Minor Action      Melee
Targets:One enemy.

Attack: Bluff vs. Insight
Hit:You gain combat advantage against the target until the end of your turn.