Ranger (4E)

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4ED&D 4E
4th Edition Dungeons & Dragons

Trained Skills

Dungeoneering or Nature or Streetwise (your choice). From the class skills list below, choose four more trained skills at 1st level.

Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex), Streetwise (Cha).

Fighting Styles

The rules for the official Archery and Two Weapon fighting styles have been included below.

Archery Fighting Style

Because of your focus on ranged attacks, you gain Defensive Mobility as a bonus feat.

Note: Core fighting style from the Player's Handbook.

Light Blade Fighting Style

Because of your skill in light, swift blades, you can use a light blade as if it were two weapons, making both attacks with the same weapon instead of using two different weapons. In addition, you gain Toughness as a bonus feat.

Off Hand Fighting Style

Because of your focus on a primary and a secondary weapon, you gain the Two-Weapon Fighting and Two-Weapon Defense feats as bonus feats.

Spear Fighting Style

Because of your focus on spears and on quick stab-and run tactics, you can use a spear as if it were two weapons. You make both attacks with your spear instead of using two different weapons.

Throwing Fighting Style

Because of your training on to use a strong throw at close range whenever opportunity presents itself, you gain Brutal Throw and Toughness as a bonus feats.

Two Weapon Fighting Style

Because of your focus on two-weapon melee attacks, you can wield a one-handed weapon in your off hand as if it were an off-hand weapon. In addition, you gain Toughness as a bonus feat.

Note: Core fighting style from the Player's Handbook.

Powers

When using two weapons with the Two Weapon Fighting feat, they both count as the primary weapon and get the damage bonus.

Comment: The main reason for this is simplicity.

Careful Attack

Hit: [W] + Strength modifier damage (melee) or [W] + Dexterity modifier damage (ranged). Increase damage to [2W] + Strength modifier damage (melee) or [2W] + Dexterity modifier damage (ranged) at 21st level.

Comment: Is this too good? Something needs to be done about this power.