Difference between revisions of "Quest (4E)"

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The target must voluntarily accept a mission relevant to a god he worships. This is always a specific task and can involve taking part in the war against opposing alignment, right (or inflict) some injustice or wrong, or just an expression of ego for chaotic gods. Examples include slaying named enemies or recovering a specific treasure. As long as he is working against this task, he gain a +2 power bonus to Will defense and gains a daily use of his patron’s divine challenge ability. This is in addition to any other divine challenge abilities he might already have.  
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Up to eight targets must voluntarily accept a mission relevant to a god they all worship. Characters who do not worship any gods cannot accept a quest. The quest is always a specific task and can involve taking part in the war against opposing alignment, right (or inflict) some injustice, or just an expression of ego for chaotic gods. Examples include slaying named enemies or recovering a specific treasure. As long as the target is working against this task, she gains a +2 power bonus to Will defense and gains a daily use of his patron’s divine channel ability. This is in addition to any other divine channel abilities she might already have.  
If the target neglects the mission, he starts to lose healing surges. After each long rest and before he can spend any healing surges, he loses one healing surge per week he has not been working on the quest.
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Characters who do not worship any gods cannot accept a quest.
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If a target neglects the mission, she starts to lose healing surges. After each long rest and before she can spend any healing surges, she loses one healing surge per day he has not been working on the quest. These are restored on the first long rest after resuming the quest.
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Casting the ritual again can end a quest, as will fulfilling it or if it becomes obvious that it is impossible to fulfill.
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Latest revision as of 14:08, 12 January 2009

Template:4E ritual header

Quest

Raising your blade in salute, you dedicate yourself to a sacred mission.
Level: 8 Component Cost: 150 gp
Category: Binding Market Price: 500 gp
Time: 10 minutes Key Skill: Religion (no check)
Duration: One year or until fulfilled

Up to eight targets must voluntarily accept a mission relevant to a god they all worship. Characters who do not worship any gods cannot accept a quest. The quest is always a specific task and can involve taking part in the war against opposing alignment, right (or inflict) some injustice, or just an expression of ego for chaotic gods. Examples include slaying named enemies or recovering a specific treasure. As long as the target is working against this task, she gains a +2 power bonus to Will defense and gains a daily use of his patron’s divine channel ability. This is in addition to any other divine channel abilities she might already have.

If a target neglects the mission, she starts to lose healing surges. After each long rest and before she can spend any healing surges, she loses one healing surge per day he has not been working on the quest. These are restored on the first long rest after resuming the quest.

Casting the ritual again can end a quest, as will fulfilling it or if it becomes obvious that it is impossible to fulfill.


Template:4E tags