Prestige Archetypes (Apath)

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Unofficial rules compendium

A prestige archetype is a prestige class turned into a normal 20-level class, similar to an archetype.

The goal when making these prestige archetypes has been to capture the flavor of the prestige class rather than to make an exact copy of how it would normally be. Attack bonuses, hit dice, class skills, spells, and class features have been unified and spread evenly over levels. This means that most prestige archetypes have their prestige abilities spread over the entire 20 level spread. Unlike how prestige classes normally work, these archetypes have a few complete class abilities rather than many abilities limited to a low level. In some cases, you get the choice of one of several class abilities rather than stymied versions of all the abilities.

A prestige archetype generally has elements of one or more regular character classes, to represent how prestige prerequisites were met and character development after the prestige class has ended. Sometimes there is more than one class that naturally leads itself to a particular prestige class, which can lead to several different prestige archetypes for different combinations. A few are not built on a regular class, instead expanding the idea behind the prestige class to a full 20 levels.

One thing about prestige classes is that you grow into them - they can represent special training opportunities that the character did not know existed. Prestige archetypes don't do this; you play a prestige archetype from level one. In this case I'd suggest using the retraining rules - the character retrains those abilities that differ between his old class and the new prestige archetype. Or, if this feels cumbersome, simply change the class abilities and say the sudden change is a result of special training. This should generally work fine at lower levels, the more experienced the character is and the more abilities it has, the greater the disconnect when those abilities change. GMs wanting this kind of plot are advised to present such options early on in a campaign.

To simplify the writeup, I have treated class skills and skill points per level as a class feature throughout this book.

Prestige Archetypes by Class

Full Base Attack Bonus

Barbarian - SRD

Cavalier - SRD

Figher - SRD

Gunslinger - SRD

Paladin - SRD

Ranger - SRD

¾ Base Attack Bonus

Alchemist - SRD

Bard - SRD

Cleric - SRD

Druid - SRD

Inquisitor - SRD

¾ Base Attack Bonus

Magus - SRD

Monk<ref name="MA"/> - SRD

Oracle - SRD

Rogue - SRD Talents

Summoner - SRD

½ Base Attack Bonus

Sorcerer - SRD

Witch - SRD

Wizard - SRD

Multiclass ATs

<ref name="MA">Martial arts</ref><ref name="FIX">Revision of an existing archetype.</ref><ref name="FA">Force armor class.</ref><ref name="CO">Alternate companion/familiar.</ref><ref name="NS">Spell-less variant.</ref><ref name="VS">Variant spellcaster.</ref><ref name="MCA">Multi Class Archetype.</ref> <references/>

Prospective Merged Prestige Classes