Difference between revisions of "Paragon paths (4E)"

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(4 paths)
(Loremaster, Harrower)
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==Harrower==
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''I see doom in the cards!''
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'''Prerequisites'': Harrow Reading feat
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===Harrower Paragon Path Features===
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'''Harrower Action (11th level)''': You can use an action point to reroll any die roll you have just made. Use the better roll.
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'''Ritual Insight (11th level)''': You and allies within 5 squares get a +2 power bonus to skill checks involving scrying and divination rituals.
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'''Harrow’s Favor (16th level)''': Once per encounter, when you draw or deal a harrow card or make a roll for a random Harrower ability, you can reroll or redraw. You must accept the result of the second roll or draw.
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===Harrower Pacts===
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Momentary Opportunity Harrower Attack 11
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''You gain insight and power from the cards.''
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'''Encounter · Shadow'''
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'''Minor Action Personal'''
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Randomly select one daily attack power you know, including ones you have already used and powers you know which are not ready (like those in a spell book). You can use the randomly selected  power once before the end of your turn, and this use does not count against your limit on daily uses of this power.
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Fortunate Fates Harrower Utility 12
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''You draw a single card and interpret it favorably.''
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'''Encounter · Shadow'''
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'''Standard Action Ranged 10'''
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'''Effect''': Roll 1d6 and read the table below. then decide to apply the benefit to yourself or an ally in range. If you have a Harrow deck prop, draw a card instead of rolling the die.
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# (Hammer) Target gains a +2 power bonus to Fortitude defense and melee attack rolls until the end of the encounter.
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# (Key) Target gains a +2 power bonus to Reflex defense and ranged attack rolls until the end of the encounter.
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# (Shield) Target gains target gains his Con bonus + level temporary hit points and a +2 power bonus to close attack rolls until the end of the encounter.
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# (Star) Target gains a +5 power bonus to Insight and Perception until the end of the encounter.
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# (Book) Target gains a +2 power bonus to Armor Class and area attack rolls until the end of the encounter.
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# (Crown) Target gains a +2 power bonus to Will defense and skill checks until the end of the encounter.
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Doom Draw Harrower Attack 20
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''You draw a single card and find a foe’s weakness.''
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'''Daily · Shadow'''
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'''Standard Action Ranged 10'''
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'''Target''': One creature
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'''Effect''': Roll 1d6 and read the table below If you have a Harrow deck prop, draw a card instead of rolling the die.
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# (Hammer) Target takes a -2 power penalty to Fortitude defense. Save ends.
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# (Key) Target takes a -2 power penalty to Reflex defense. Save ends.
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# (Shield) Target gains takes continuing damage equal to half your level. Save ends.
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#(Star) Target takes a -2 power penalty to Insight and Perception. Save ends.
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#(Book) Target takes a -2 power penalty to Armor Class. Save ends.
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#(Crown) Target takes a -2 power penalty to Will defense. Save ends.
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==Loremaster==
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''Ask, I shall know!''
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'''Prerequisites''': Training in Arcana, History, Nature, and Religion.
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Your knowledge and expertise gives you an advantage in almost any situation.
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===Loremaster Paragon Path Features===
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'''Loremaster Action (11th level)''': When you or an ally within sight spend an action point to get an extra action, you can make any knowledge check that would be helpful in this situation. This is an extra chance to know something in addition to normal knowledge checks.
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'''Lore Mastery (11th level)''': You gain a +2 bonus to Arcana, Dungeoneering, History, Nature, and Religion checks.
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'''Loremaster Tactics (16th level)''': Once you have fully identified a particular creature with a the proper knowledge roll (DC 25 for heroic creatures, DC 30 for paragon creatures, DC 35 for epic creatures) you score a critical hit against that creature on a roll of 19-20.
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===Loremaster Exploits===
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Chink in Armor Loremaster Attack 11
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''You point out a weakness in the target’s defenses.''
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'''Encounter € Martial'''
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'''Minor Action Ranged 10'''
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'''Target''': One creature
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'''Effect''': Target suffers a -2 penalty to all defenses until the end of your next turn.
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Introspection Loremaster Utility 12
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''Hm… Didn’t I read about this somewhere?''
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'''At Will € Martial'''
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'''Minor Action Personal'''
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Make a knowledge check, even if you already failed at this same knowledge check.
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Exploit Weakness Loremaster Attack 20
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''Sandalwood fire! Add this sandalwood to the fire! The creature cannot stand sandalwood!''
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'''Daily € Martial'''
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'''Minor Action Burst 10'''
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'''Target''': All enemies in burst
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'''Effect''': Select one type of damage, or untyped damage. All targets with a vulnerability to that type of damage increase that vulnerability by 10 for the rest of the encounter and targets with resistance to that damage have that resistance negated.
  
* [[Harrower (4E)|Harrower]]
 
* [[Loremaster (4E)|Loremaster]]
 
* [[Polymath (4E)|Polymath]]
 
* [[Ritualist (4E)|Ritualist]]
 
  
 
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Revision as of 18:40, 27 August 2008

4ED&D 4E
4th Edition Dungeons & Dragons

Harrower

I see doom in the cards!

'Prerequisites: Harrow Reading feat

Harrower Paragon Path Features

Harrower Action (11th level): You can use an action point to reroll any die roll you have just made. Use the better roll.

Ritual Insight (11th level): You and allies within 5 squares get a +2 power bonus to skill checks involving scrying and divination rituals.

Harrow’s Favor (16th level): Once per encounter, when you draw or deal a harrow card or make a roll for a random Harrower ability, you can reroll or redraw. You must accept the result of the second roll or draw.

Harrower Pacts

Momentary Opportunity Harrower Attack 11

You gain insight and power from the cards.

Encounter · Shadow

Minor Action Personal

Randomly select one daily attack power you know, including ones you have already used and powers you know which are not ready (like those in a spell book). You can use the randomly selected power once before the end of your turn, and this use does not count against your limit on daily uses of this power.

Fortunate Fates Harrower Utility 12

You draw a single card and interpret it favorably.

Encounter · Shadow

Standard Action Ranged 10

Effect: Roll 1d6 and read the table below. then decide to apply the benefit to yourself or an ally in range. If you have a Harrow deck prop, draw a card instead of rolling the die.

  1. (Hammer) Target gains a +2 power bonus to Fortitude defense and melee attack rolls until the end of the encounter.
  2. (Key) Target gains a +2 power bonus to Reflex defense and ranged attack rolls until the end of the encounter.
  3. (Shield) Target gains target gains his Con bonus + level temporary hit points and a +2 power bonus to close attack rolls until the end of the encounter.
  4. (Star) Target gains a +5 power bonus to Insight and Perception until the end of the encounter.
  5. (Book) Target gains a +2 power bonus to Armor Class and area attack rolls until the end of the encounter.
  6. (Crown) Target gains a +2 power bonus to Will defense and skill checks until the end of the encounter.

Doom Draw Harrower Attack 20

You draw a single card and find a foe’s weakness.

Daily · Shadow

Standard Action Ranged 10

Target: One creature Effect: Roll 1d6 and read the table below If you have a Harrow deck prop, draw a card instead of rolling the die.

  1. (Hammer) Target takes a -2 power penalty to Fortitude defense. Save ends.
  2. (Key) Target takes a -2 power penalty to Reflex defense. Save ends.
  3. (Shield) Target gains takes continuing damage equal to half your level. Save ends.
  4. (Star) Target takes a -2 power penalty to Insight and Perception. Save ends.
  5. (Book) Target takes a -2 power penalty to Armor Class. Save ends.
  6. (Crown) Target takes a -2 power penalty to Will defense. Save ends.

Loremaster

Ask, I shall know!

Prerequisites: Training in Arcana, History, Nature, and Religion.

Your knowledge and expertise gives you an advantage in almost any situation.

Loremaster Paragon Path Features

Loremaster Action (11th level): When you or an ally within sight spend an action point to get an extra action, you can make any knowledge check that would be helpful in this situation. This is an extra chance to know something in addition to normal knowledge checks.

Lore Mastery (11th level): You gain a +2 bonus to Arcana, Dungeoneering, History, Nature, and Religion checks.

Loremaster Tactics (16th level): Once you have fully identified a particular creature with a the proper knowledge roll (DC 25 for heroic creatures, DC 30 for paragon creatures, DC 35 for epic creatures) you score a critical hit against that creature on a roll of 19-20.

Loremaster Exploits

Chink in Armor Loremaster Attack 11

You point out a weakness in the target’s defenses. Encounter € Martial

Minor Action Ranged 10

Target: One creature

Effect: Target suffers a -2 penalty to all defenses until the end of your next turn.

Introspection Loremaster Utility 12

Hm… Didn’t I read about this somewhere?

At Will € Martial

Minor Action Personal

Make a knowledge check, even if you already failed at this same knowledge check.

Exploit Weakness Loremaster Attack 20 Sandalwood fire! Add this sandalwood to the fire! The creature cannot stand sandalwood!

Daily € Martial

Minor Action Burst 10

Target: All enemies in burst

Effect: Select one type of damage, or untyped damage. All targets with a vulnerability to that type of damage increase that vulnerability by 10 for the rest of the encounter and targets with resistance to that damage have that resistance negated.