Metamagician(4E)

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Template:4E paragon path

Path Feat

Metamagic [Path, Wizard]

Benefit: You can use Heighten Spell as a daily power.

Paragon Path

Metamagician Paragon Path Features

Prerequisites: Wizard.

Metamagic Action (11th level): When you use an action point to use an arcane power, you can use a Metamagic encounter power as a free action, even if you have already used it this encounter. This use does not count against the limit of uses this encounter.

Metamagic Preparation (11th level): You can spend a standard action to recover a previously-used Metamagician encounter power.

Quicken Spell (16th level): When you use an action point to use an arcane ranged or area power, you do not trigger opportunity attacks for doing so. You cannot use Quicken Spell and Metamagic Action in the same round.

Metamagician Spells

Empower Spell Metamagician Attack 11
You concentrate more power into a single spell.
EncounterArcane
Minor Action      Personal
Effect: Select a arcane power. It must be a power that causes damage. The next time you use this power before the end of your turn, roll damage twice, taking the best result. This only affects initial damage, not any lingering effects.
Heighten Spell Metamagician Utility 12
You manipulate a spell in subtle ways.
EncounterArcane
Minor Action      Personal
Effect: Select a arcane power. The next time you use this power before the end of your turn, you can choose one of the following effects to apply to this power. You cannot modify an attribute the power does not have, such as the range of a melee power.
  • Extend Spell: Double the duration of a power effect that affects allies only.
  • Focus Spell: Decrease the blast or burst of the power by any number you like.
  • Range Spell: Increase the range of the power by 10.
  • Widen Spell: Increase the blast or burst of the power by 1.
Maximize Spell Metamagician Attack 20
You focus your entire might into a single spell.
DailyArcane
Minor Action      Personal
Effect: Select a arcane power. It must be a power that causes damage. The next time you use this power before the end of your turn, this power automatically causes maximum damage. This only affects initial damage, not any lingering effects. If the power causes a critical hit, any extra damage from the critical is maximised as well.