Difference between revisions of "Martial Arts Option (4E)"

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(Martial Arts Technique Feats)
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== Page Largely Obsolete ==
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Check the option in the discussion page on each class for more recent data.
  
Before the arrival of the monk, any class can be made into a martial arts class by applying the following modifiers. This is based on the Chinese martial arts tradition, and can use quite a lot of different weapons.
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== Power-Swapping ==
* You lose all armor proficiencies except cloth armor and all shield proficiencies
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So as to not penalize any would-be armorless fencers, the following power-swap options exist at level 1:
* If your class had proficiency in leather armor and as long as you are wearing only cloth armor, you gain a +2 bonus to armor class.
 
** If your class has proficiency in heavy armor, you can use a figure based on your class' heavy armor proficiencies instead of your Intelligence or Dexterity modifier to armor class. This is +4 for Chain, +5 for Scale, and +6 for plate. This bonus improves by +1 at level 11 and +2 at level 21.
 
** If your class had proficiency in light shields, gain the Two Weapon Defense feat.
 
** If your class had proficiency in heavy shields, gain the [[Feats (4E)#Fencing (Genre)|Fencing ]] feat.
 
* Pick one type of weapon your class is proficient with. Lose proficiency in all other weapons from your class. Gain proficiency with the club and staff.
 
* You gain proficiency with [[Martial strike (4E)|Martial strike]].
 
  
==Martial Arts Technique Feats==
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=== Armor Swap (fencing or martial arts) ===
These create sub-styles of martial artists. You can only use one of these techniques at a time. Changing technique is a free action.
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* Lose all armor proficiencies.
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* If your class had proficiency in leather, gain the Dodge feat.
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* If your class had proficiency in chainmail, gain the Heroic Defense feat
  
=== Dragon Tail (Technique) ===
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=== Shield Swap (fencing or martial arts) ===
'''Prerequisite:''' Proficiency with improved unarmed strike
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* Lose all shield proficiencies.
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* If your class had proficiency in light shields, gain the Single Weapon Defense feat.
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* If your class had proficiency in heavy shields, gain the Single Weapon Stance feat.
  
'''Benefit''': You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a flail with improved unarmed strike, but not those requiring a light blade.
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=== Weapon Swap (martial arts)===
 
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* You must have done the armor and shield swaps
=== Iron Fist (Technique) ===
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* Lose all weapon proficiencies from your class (you retain racial weapon proficiencies)
'''Prerequisite:''' Proficiency with improved unarmed strike
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* Gain proficiency in Club, Staff, and Martial Strike
 
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* If you had proficiency with all military melee weapons, choose one type of weapon (such as Heavy Blade); retain proficiency in all weapons of this type.
'''Benefit''': You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a heavy blade with improved unarmed strike, but not those requiring a light blade.
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* If you had proficiency with all military ranged weapons, choose one type of weapon (such as Bow); retain proficiency in all weapons of this type.
 
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* Retain all racial weapon proficiencies.
=== Open Hand (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
 
'''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does 1d12 damage. You can use all power snd feats that require an axe with improved unarmed strike, but not those requiring a light blade.
 
 
 
=== Stone Fist (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
 
'''Benefit''': You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a mace with improved unarmed strike, but not those requiring a light blade.
 
  
 
==Martial Arts Traditions ==
 
==Martial Arts Traditions ==
This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background.
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This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background and how they mesh with the setting.
  
[[Greyhawk Martial Arts Traditions (Gryhawk 4E)|Greyhawk Martial Arts Traditions]]
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* [[Greyhawk Martial Arts Traditions (Gryhawk 4E)|Greyhawk Martial Arts Traditions]]
  
  
 
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Latest revision as of 09:51, 11 November 2009

4ED&D 4E
4th Edition Dungeons & Dragons

Page Largely Obsolete

Check the option in the discussion page on each class for more recent data.

Power-Swapping

So as to not penalize any would-be armorless fencers, the following power-swap options exist at level 1:

Armor Swap (fencing or martial arts)

  • Lose all armor proficiencies.
  • If your class had proficiency in leather, gain the Dodge feat.
  • If your class had proficiency in chainmail, gain the Heroic Defense feat

Shield Swap (fencing or martial arts)

  • Lose all shield proficiencies.
  • If your class had proficiency in light shields, gain the Single Weapon Defense feat.
  • If your class had proficiency in heavy shields, gain the Single Weapon Stance feat.

Weapon Swap (martial arts)

  • You must have done the armor and shield swaps
  • Lose all weapon proficiencies from your class (you retain racial weapon proficiencies)
  • Gain proficiency in Club, Staff, and Martial Strike
  • If you had proficiency with all military melee weapons, choose one type of weapon (such as Heavy Blade); retain proficiency in all weapons of this type.
  • If you had proficiency with all military ranged weapons, choose one type of weapon (such as Bow); retain proficiency in all weapons of this type.
  • Retain all racial weapon proficiencies.

Martial Arts Traditions

This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background and how they mesh with the setting.