Loremaster (4E)

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4ED&D 4E
4th Edition Dungeons & Dragons

Ask, I shall know!

Path Feat

Lore [Path]

Benefit: As a standard action you can make a knowledge check, even if you already failed at this same knowledge check.

Loremaster Paragon Path Features

Prerequisites: Training in Arcana, History, Nature, and Religion.

Your knowledge and expertise gives you an advantage in almost any situation.

Loremaster Action (11th level): When you or an ally within sight spend an action point to get an extra action, you can make any knowledge check that would be helpful in this situation. This is an extra chance to know something in addition to normal knowledge checks.

Lore Mastery (11th level): You gain a +2 bonus to Arcana, Dungeoneering, History, Nature, and Religion checks.

Loremaster Tactics (16th level): Once you have fully identified a particular creature with a the proper knowledge roll (DC 25 for heroic creatures, DC 30 for paragon creatures, DC 35 for epic creatures) you score a critical hit against that creature on a roll of 19-20.

Loremaster Exploits

Chink in Armor Loremaster Attack 11
You point out a weakness in the target’s defenses.
EncounterMartial
Minor Action      Target: One creature
Effect: Target suffers a -2 penalty to all defenses until the end of your next turn.
Introspection Loremaster Utility 12
Hm… Didn’t I read about this somewhere?
At-WillMartial
Minor Action      Personal
Effect: Make a knowledge check, even if you already failed at this same knowledge check.
Exploit Weakness Loremaster Attack 20
Sandalwood fire! Add this sandalwood to the fire! The creature cannot stand sandalwood!
DailyMartial
Minor Action      Burst 10
Target: All enemies in burst.
Effect: Select one type of damage. All targets with a vulnerability to that type of damage increase that vulnerability by 10 for the rest of the encounter and targets with resistance to that damage have that resistance negated until the end of the encounter.