Difference between revisions of "Fire Trap (4E)"

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'''Miss''': Target takes half damage
 
'''Miss''': Target takes half damage
 
|countermeasurestext=.
 
|countermeasurestext=.
* An adjacent character can disable the trap with a DC 24 Arcana or Thievery check.
+
* An adjacent character can disable the trap with a DC 19 Arcana or Thievery check.
*An adjacent character can bypass the trap with a password or a DC 19 Arcana or Thievery check, allowing the object to be opened without triggering the trap.
+
*An adjacent character can bypass the trap with a password or a DC 14 Arcana or Thievery check, allowing the object to be opened without triggering the trap.
 
*Destroying the object disables the trap.
 
*Destroying the object disables the trap.
 
*If trapped objects are spread out in a square to be stepped on, a creature can make a Dexterity check (DC 5 + number of trapped objects) to avoid triggering one of them. A wary character can spend a standard action to automatically avoid them for the round.
 
*If trapped objects are spread out in a square to be stepped on, a creature can make a Dexterity check (DC 5 + number of trapped objects) to avoid triggering one of them. A wary character can spend a standard action to automatically avoid them for the round.

Latest revision as of 10:20, 10 January 2009

Template:4E ritual header

Fire Trap

You invoke a fiery explosion, then hold it back just short of being triggered.
Level: 7 Component Cost: 100 gp
Category: Warding Market Price: 460 gp
Time: 10 minutes Key Skill: Arcana
Duration: Until triggered

Fire trap creates a fiery explosion when an intruder opens damages the item that the trap protects. A fire trap can ward any object that can be opened and closed. When casting fire trap, you select a point on the object as the center and place a trap there as detailed below.

A fire trapped item cannot have a second closure or warding ritual placed on it.

Template:4E trap

Template:4E tags