Difference between revisions of "Divine Defender (4E)"

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{{4E}}
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{{4E paragon path
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|name=Divine Defender
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|quote=I must not be defeated! I can not be defeated!
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|description=As a divine defender you have declared yourself the shield of your community and your friends. They can rely on your protection, just as you rely on them for support.
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Divine Defensers are sponsored by Moradin, especially trough his Exarch St. Cuthbert.
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}}
 
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{{TOCright|limit=3}}
 
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==Path Feat==
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===XXX [Path]===
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'''Prerequisites:'''
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'''Benefit:'''
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==Divine Defender Paragon Path Features==
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'''Defender's Challenge (11th level)''':  When you use an Action Point to gain a
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melee attack against one or more enemies, you
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can choose to mark those enemies for the rest of the
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encounter. The next time that enemy shifts or attacks
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a creature other than you, you can make an opportunity
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attack against that enemy. 
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'''Master of Crafts (11th level)''': You can use two daily item powers after a long rest instead of one.
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'''Wisdom of the Cudgel (16th level)''': When you damage an enemy with a basic melee attack, that enemy is immobilized until the beginning of your next turn.
  
{{stub}}
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===Divine Defender Prayers===
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{{4E power
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|name=XXX
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|class=XXX
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|type=Attack
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|level=11
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|fluff=XXX
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|use=XXX
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|keywords=XXX
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|action=XXX
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|target=XXX
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|text=
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'''Effect:'''
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}}
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{{4E power
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|name=Conventional Wisdom
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|class=Divine Defender
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|type=Utility
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|level=12
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|fluff=Quoting a sensible proverb, you make allies near you see the light of reason.
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|use=Encounter
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|keywords=Healing, Divine
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|action=Minor Action
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|range=Close burst 5
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|target=You and each ally in burst
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|text=Each target can make a saving throw against any single effect that a save can end. 
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}}
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{{4E power
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|name=XXX
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|class=XXX
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|type=Attack
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|level=20
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|fluff=XXX
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|use=XXX
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|keywords=XXX
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|action=XXX
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|target=XXX
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|text=
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}}
  
 
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Latest revision as of 12:12, 11 October 2008

Template:4E paragon path

Path Feat

XXX [Path]

Prerequisites:

Benefit:

Divine Defender Paragon Path Features

Defender's Challenge (11th level): When you use an Action Point to gain a melee attack against one or more enemies, you can choose to mark those enemies for the rest of the encounter. The next time that enemy shifts or attacks a creature other than you, you can make an opportunity attack against that enemy.

Master of Crafts (11th level): You can use two daily item powers after a long rest instead of one.

Wisdom of the Cudgel (16th level): When you damage an enemy with a basic melee attack, that enemy is immobilized until the beginning of your next turn.

Divine Defender Prayers

XXX XXX Attack 11
XXX
XXXXXX
XXX      XXX
Effect:
Conventional Wisdom Divine Defender Utility 12
Quoting a sensible proverb, you make allies near you see the light of reason.
EncounterHealing, Divine
Minor Action      You and each ally in burst Close burst 5
Each target can make a saving throw against any single effect that a save can end.
XXX XXX Attack 20
XXX
XXXXXX
XXX      XXX