Weapon mastery (4E)
4th Edition Dungeons & Dragons |
This is based on the We Who Are About to Die ... (D&D Gladiators) article by by Robert J. Schwalb from Dragon #368. It has been expanded and modified for local use.
Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons.
To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics. These exploits allow you to add more control to your array of martial attacks.
Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Normal rules for selecting multiclass feats apply.
Bola Mastery
Bola Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the bola. When you hit a target with your bola, you can forgo dealing damage to immobilize the target until the end of your next turn. On a critical hit, the target is also knocked prone.
Bola Novice
Prerequisites: Bola Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power.
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The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | ||
Encounter ✦ Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola.
Target: One creature.
Attack: Dexterity vs Reflex |
Bola Expert
Prerequisites: Bola Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the bola recovery utility power.
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With the bola back in hand, you ready it for another precise throw. | ||
Encounter ✦ . | ||
Free Action Personal | ||
Effect: Regain the use of the binding bola power. |
Bola Specialist
Prerequisites: Bola Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the felling bola attack power.
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Such is the force of your throw that you tangle up the enemy and knock it from its feet. | ||
Daily ✦ Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola.
Target: One creature.
Attack: Dexterity vs Reflex |
Net Mastery
Net Training [Multiclass]
Prerequisites: Str 13
Benefit: You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn.
Net Novice
Prerequisites: Net Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the net sweep attack power.
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You sweep your net around, smashing your foes and battering down their weapons. | ||
Encounter ✦ Weapon | ||
Standard Action Close burst 1 | ||
Requirement: You must be wielding a net.
Target: Each creature in burst.
Attack: Strength vs. Fortitude |
Net Expert
Prerequisites: Net Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the net shield utility power.
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You spin the net in front of you to foil your enemies’ attacks. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a net.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC and Reflex defense. |
Net Specialist
Prerequisites: Net Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the net trap attack power.
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You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | ||
Daily ✦ Weapon | ||
Standard Action Melee 5 | ||
Requirement: You must be wielding a net. Special: This attack has a reach of 5 regardless of the weapon’s actual reach. |
Weighted Chain Mastery
Weighted Chain Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the Weighted Chain. When you hit a target with your Weighted Chain, you can push the target 1 square instead of inflicting damage.
Weighted Chain Novice
Prerequisites: Weighted Chain Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the weighted chain snare attack power.
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With a deft flick of the wrist, you coil your weighted chain around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a Weighted Chain. Target: One creature. |
Weighted Chain Expert
Prerequisites: Weighted Chain Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power.
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You spin the weighted chain to create a deadly shield. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a weighted chain.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC. Adjacent enemies that attack you and miss take damage equal to your Strength modifier. |
Weighted Chain Specialist
Prerequisites: Weighted Chain Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling weighted chain attack power.
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Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a weighted chain. Target: One creature |
Whip Mastery
Whip Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the whip. When you hit a target with your whip, that target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn.
Whip Novice
Prerequisites: Whip Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the whip snare attack power.
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With a deft flick of the wrist, you coil your whip around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature. |
Whip Expert
Prerequisites: Whip Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the whip crack utility power.
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You snap your whip, warning your enemy not to move carelessly. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a whip. Effect: Until the start of your next turn you gain threatening reach with your whip as well as a +2 power bonus to Intimidation. |
Whip Specialist
Prerequisites: Whip Training, 10th level Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling whip attack power.
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Your whip is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature |
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