Weapon mastery (4E)

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4ED&D 4E
4th Edition Dungeons & Dragons

Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons.

To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics. These exploits allow you to add more control to your array of martial attacks. Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Normal rules for selecting multiclass feats apply.

Bola Mastery

Bola Training [Multiclass]

Prerequisites: Dex 13

Benefit: You gain proficiency with the bola. When you hit a target with your bola, you can forgo dealing damage to immobilize the target until the end of your next turn. On a critical hit, the target is also knocked prone.

Bola Novice

Prerequisites: Bola Training, 4th level

Benefit: You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power.

Binding Bola Feat Power Attack 4
The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum.
EncounterWeapon
Standard Action      Ranged
Requirement: You must be wielding a bola.

Target: One creature. Attack: Dexterity vs Reflex
Hit: 2[W] + Dexterity modifier damage, and the target is immobilized until the end of your next turn. On a critical hit, the target is also knocked prone.
At 11th level, increase to 3[W] damage. At 21st level, increase to 4[W] damage.

Bola Expert

Prerequisites: Bola Training, 8th level

Benefit: You can swap one 6th-level or higher utility power you know for the bola recovery utility power.

Bola Recovery Feat Power Utility 8
With the bola back in hand, you ready it for another precise throw.
Encounter.
Free Action      Personal
Effect: Regain the use of the binding bola power.

Bola Specialist

Prerequisites: Bola Training, 10th level

Benefit: You can swap one 9th-level or higher daily attack power you know for the felling bola attack power.

Felling Bola Feat Power Attack 10
Such is the force of your throw that you tangle up the enemy and knock it from its feet.
DailyWeapon
Standard Action      Ranged
Requirement: You must be wielding a bola.

Target: One creature. Attack: Dexterity vs Reflex
Hit: 2[W] + Dexterity modifier damage, and the target is knocked prone and cannot stand (save ends).
At 15th level, increase to 3[W] damage. At 25st level, increase to 4[W] damage.
Miss: Half damage, and the target is knocked prone and cannot stand until the end of your next turn

Net Mastery

Net Training [Multiclass]

Prerequisites: Str 13

Benefit: You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn.

Net Novice

Prerequisites: Net Training, 4th level

Benefit: You can swap one 3rd-level or higher encounter attack power you know for the net sweep attack power.

Net Sweep Feat Power Attack 4
You sweep your net around, smashing your foes and bat­tering down their weapons.
EncounterWeapon
Standard Action      Close burst 1
Requirement: You must be wielding a net.

Target: Each creature in burst. Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage, and the target is slowed and takes a –2 penalty to attack rolls until the end of your next turn.
At 11th level, increase to 2[W] damage.
At 21st level, increase to 3[W] damage.

Net Expert

Prerequisites: Net Training, 8th level

Benefit: You can swap one 6th-level or higher utility power you know for the net shield utility power.

Net shield Feat Power Utility 8
You spin the net in front of you to foil your enemies’ attacks.
Encounter
Minor Action      {{{target}}}
Requirement: You must be wielding a net.

Effect: Until the start of your next turn, you gain a +2 power bonus to AC and Reflex defense.

Net Specialist

Prerequisites: Net Training, 10th level

Benefit: You can swap one 9th-level or higher daily attack power you know for the net trap attack power.

Net Trap Feat Power Attack 10
You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes.
DailyWeapon
Standard Action      Melee 5
Requirement: You must be wielding a net.

Special: This attack has a reach of 5 regardless of the weapon’s actual reach.
Target: One creature.
Attack: Dexterity vs Reflex
Hit: 1[W] + Strength modifier damage, and the target is grabbed (until escape). While the target is grabbed, it takes a –5 penalty to attack rolls and rolls made to escape the grab. While grabbing the target, you cannot make attacks with your net. You can sustain the grab as long as the target is within 5 squares of you.
At 15th level, increase to 2[W] damage. At 25th level, increase to 3[W] damage.
Miss: Half damage, and the target is immobilized until the end of your next turn, but it is not grabbed.