Rogue (4E)
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4th Edition Dungeons & Dragons |
This is an attempt to open up rogue concepts outside the normal sneak-thief.
Skills
You can start with one of these skill packages, in addition to four skills of choice.
- Acrobatics & Athletics
- Bluff & Streetwise
- Insight & Intimidation
- Stealth & Thievery
Powers
Sneak attack and all melee rogue powers can be used with an unarmed attack.
These additional power options are available to rogues.
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Your feints and footwork places an opponent at a disadvantage. | ||
At-Will ✦ Martial | ||
Move Action Melee | ||
Targets: One enemy. Attack: Bluff vs. Insight |
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People never look for danger above. | ||
At-Will ✦ Martial | ||
Move Action Personal | ||
Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment. |
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You can feint with a mere flick of the wrist. | ||
At-Will ✦ Martial | ||
Minor Action Melee | ||
Targets: One enemy. Attack: Bluff vs. Insight |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |