This is an attempt to open up rogue concepts outside the normal sneak-thief.
Skills
You can start with one of these skill packages, in addition to four skills of choice.
Acrobatics & Athletics
Bluff & Streetwise
Insight & Intimidation
Stealth & Thievery
Powers
Sneak attack and all melee rogue powers can be used with an unarmed attack.
These additional power options are available to rogues.
Deceptive Footwork
Rogue Utility 2
Your feints and footwork places an opponent at a disadvantage.
At-Will ✦ Martial
Move ActionMelee
Targets: One enemy.
Attack: Bluff vs. Insight Hit: You gain combat advantage against the target until the end of your turn. Effect: You must slide 1 either before or after the roll.
Ascendant Advantage
Rogue Utility 6
People never look for danger above.
At-Will ✦ Martial
Move ActionPersonal
Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment.
Master Feint
Rogue Utility 10
You can feint with a mere flick of the wrist.
At-Will ✦ Martial
Minor ActionMelee
Targets: One enemy.
Attack: Bluff vs. Insight Hit: You gain combat advantage against the target until the end of your turn.