Rogue (4E)

From Action
Revision as of 10:50, 10 November 2008 by Starfox (talk | contribs) (→‎Powers: ops)
Jump to navigation Jump to search
4ED&D 4E
4th Edition Dungeons & Dragons

This is an attempt to open up rogue concepts outside the normal sneak-thief.

Skills

You can start with one of these skill packages, in addition to four skills of choice.

  • Stealth & Thievery.
  • Bluff & Streetwise
  • Acrobatics & Athletics

Powers

These additional power options are available to rogues.

Deceptive Footwork Rogue Utility 2
Your feints and footwork places an opponent at a disadvantage.
EncounterMartial
Move Action      Melee
Targets:One enemy.

Attack: Bluff vs. Insight
Hit:You gain combat advantage against the target until the end of your turn.
Effect: You must slide 1 either before or after the roll.

Master Feint Rogue Utility 10
You can feint with a mere flick of the wrist.
EncounterMartial
Minor Action      Melee
Targets:One enemy.

Attack: Bluff vs. Insight
Hit:You gain combat advantage against the target until the end of your turn.