Martial Arts Option (4E)
4th Edition Dungeons & Dragons |
Before the arrival of the monk, any class can be made into a martial arts class by applying the following modifiers. This is based on the Chinese martial arts tradition, and can use quite a lot of different weapons.
- You lose all armor proficiencies except cloth armor and all shield proficiencies
- If your class had proficiency in leather armor and as long as you are wearing only cloth armor, you gain a +2 bonus to armor class.
- If your class has proficiency in heavy armor, you can use a figure based on your class' heavy armor proficiencies instead of your Intelligence or Dexterity modifier to armor class. This is +4 for Chain, +5 for Scale, and +6 for plate. This bonus improves by +1 at level 11 and +2 at level 21.
- If your class had proficiency in light shields, gain the Two Weapon Defense feat.
- If your class had proficiency in heavy shields, gain the Fencing feat.
- Pick one type of weapon your class is proficient with. Lose proficiency in all other weapons from your class. Gain proficiency with the club and staff.
- You gain proficiency with Martial strike.
Martial Arts Technique Feats
These create sub-styles of martial artists. You can only use one of these techniques at a time. Changing technique is a free action.
Dragon Tail (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a flail with improved unarmed strike, but not those requiring a light blade.
Iron Fist (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a heavy blade with improved unarmed strike, but not those requiring a light blade.
Open Hand (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike has a proficiency bonus of +2 and does 1d12 damage. You can use all power snd feats that require an axe with improved unarmed strike, but not those requiring a light blade.
Stone Fist (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a mace with improved unarmed strike, but not those requiring a light blade.
Martial Arts Traditions
This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background.
Greyhawk Martial Arts Traditions
4th Edition Dungeons & Dragons | |
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