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4th Edition Dungeons & Dragons
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So far, the 4E bard is just a play test version, and quite a bit of fiddling around might be needed to make it good.
Virtue of Cunning: When an enemy attack misses you or an ally within a number of squares of you equal to 5 + your Intelligence modifier, the missed target can shift one square as a free action. You cannot let an ally shift on that ally's turn, and you only shift each target only once per round.
Revised/Added Powers
Level 1 At-Will Spells
Canny Strike |
Bard Attack 1
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You trick your enemy into making a tactical mistake.
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At-Will ✦ Arcane, Weapon
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Standard Action Melee weapon
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Attack: Charisma vs. Will
Hit: 1[W] + Charisma modifier damage. Choose an ally within 5 squares, the target grants combat advantage to this ally until the end of your next turn. Increase damage to 2[W] + Charisma modifier at 21st level.
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Courageous Strike |
Bard Attack 1
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You deliver an attack that inspires your ally to fight harder.
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At-Will ✦ Arcane, Weapon
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Standard Action Melee or Ranged weapon
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Target: One creature.
Attack: Charisma vs. AC.
Hit: 1[W] + Charisma modifier damage, and one ally within 5 squares of you gains a +2 power bonus to attack until the end of your next turn. Increase damage to 2[W] + Charisma modifier at 21st level.
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Inciting Strike |
Bard Attack 1
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Your attack encourages an ally to keep fighting.
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At-Will ✦ Arcane, Weapon
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Standard Action Melee or Ranged weapon
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Target: One creature.
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage and one ally you can see within 5 squares gain temporary hit points equal to half your level plus your Constitution modifier. Increase damage to 2[W] + Charisma modifier at 21st level.
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Warning Shout |
Bard Attack 1
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You scream at your opponent, giving your ally enough time to recover.
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At-Will ✦ Arcane, Thunder, Implement
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Standard Action Close burst 5
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Target: One enemy within burst.
Attack: Charisma vs. Will.
Hit: 1d6 + Charisma modifier thunder damage and one ally within burst chooses to shift 1 square or make a saving throw. Increase thunder damage to 2d6 + Charisma modifier at 21st level.
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Level 1 Encounter Spells
Fast Friends |
Bard Attack 1
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You sing a tune of false friendship, leaving your foe in a reverie.
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Encounter ✦ Arcane, Charm, Implement
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Standard Action Ranged 5
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Attack: Charisma vs. Will
Hit: The target cannot attack you or your allies until the end of your next turn or until you or one of your allies attacks the target.
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You hum an eerie tune that makes your opponents uneasy..
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Encounter ✦ Arcane, Implement, Psychic
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Standard Action Close burst 2
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Target: Each enemy in burst.
Attack: Charisma vs. Will.
Hit: 1d8 + Charisma modifier damage, and the target takes a -2 penalty to Will defense until the end of your next turn.
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Phantom Blow |
Bard Attack 1
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After you strike, shadows seem to leap at the opponent from every angle, opening up potential assaults.
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Encounter ✦ Arcane, Weapon
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Standard Action Melee or Ranged weapon
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Target: One creature.
Attack: Charisma vs. AC.
Hit: 1[W] + Charisma modifier damage and target grants combat advantage until the end of your next turn.
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Level 1 Daily Spells
Accelerated Strike |
Bard Attack 1
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You strike hard and fast, inciting your allies to follow your example.
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Daily ✦ Arcane, Weapon
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Standard Action Melee or Ranged weapon
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Target: One creature.
Attack: Charisma vs. AC.
Hit: 1[W] + Charisma modifier damage.
Effect: Until the end of the encounter, you and allies within 5 squares can shift 1 square as a minor action.
Virtue of Cunning: Until the end of the encounter, you and allies within 5 + your Intelligence modifier squares can shift 1 square as a minor action.
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Defensive Bulwark |
Bard Attack 1
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Today, nobody dies!
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Daily ✦ Arcane, Weapon
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Standard Action Melee or Ranged weapon
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Target: One creature.
Attack: Charisma vs. AC.
Hit: 3[W] + Charisma modifier damage.
Effect: Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.
Virtue of Valor: You and allies within 5 squares gain 5 + your Constitution bonus temporary hit points.
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Your melody pulls the target towards you.
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Daily ✦ Arcane
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Standard Action Ranged 20
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Target: One creature.
Attack: Charisma vs. Will
Hit: You pull the target twice its speed + your Intelligence modifier squares. This movement provokes opportunity attacks. Target is immobilized until the end of your next turn.
Miss: Target is immobilized until the end of your next turn.
Sustain minor: The effect continues. You cannot sustain the effect if the target has taken any damage since your last turn, and you must be in range to sustain the power.
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By humming a little comic ditty, you make the ground slick and treacherous.
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Daily ✦ Arcane, Implement, Zone
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Standard Action Area burst 2 within 10 squares
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Target: Each creature in burst.
Attack: Charisma vs. Reflex.
Hit: Target is knocked prone.
Effect: Until the end of the encounter, any creature that enters or moves within the zone is subject to another attack. You can dismiss this effect as a minor action.
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Hunter's Horn |
Bard Attack 1
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A sharp blast precedes your and your allies’ assault.
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Daily ✦ Arcane, Implement, Psychic
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Standard Action Close burst 2
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Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: 2d6 + Charisma psychic damage. Target is weakened until the end of your next turn.
Effect: Allies within the burst gain a +2 power bonus to attack rolls until the end of your next turn.
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Level 2 Utility Spells
Lively Step |
Bard Utility 2
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A quick fanfare is all it takes to march faster.
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Daily ✦ Arcane
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Standard Action Close burst 5
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Target: You and each ally in burst.
Effect: Until the next short rest or for the next ten hours, the targets speed increases by 2 squares.
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Level 3 Encounter Spells
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Your weapon shifts and weaves, dizzying your opponent as you strike.
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Encounter ✦ Arcane, Weapon
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Standard Action Melee weapon
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Target: One creature.
Attack: Charisma vs. AC.
Hit: 2[W] + Charisma modifier damage and the target is dazed until the end of your next turn.
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Pyrotechnics |
Bard Attack 3
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With a wave of your hand and a snap of your fingers, a flash of fire erupts, followed by a cloud of black smoke.
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Encounter ✦ Arcane, Implement, Fire
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Standard Action Ranged 10
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Target: One creature.
Attack: Charisma vs. Reflex.
Hit: 1d10 + Charisma modifier fire damage, and the target's space and all adjacent squares are totally obscured
until the end of your next turn. The obscurement moves with the target.
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Level 5 Daily Spells
Glitterdust |
Bard Attack 5
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You create a cloud of shining particles that sticks to your foe’s armor and eyes.
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Daily ✦ Arcane, Implement, Radiant
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Standard Action Area 2 in 20 squares
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Target: Each creature in burst.
Attack: Charisma vs. Reflex.
Hit: 1d6 + Charisma modifier radiant damage and the
target is blinded (save ends).
Effect: The target cannot benefit from concealment or invisibility for the rest of the encounter.
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Singing Sword |
Bard Attack 5
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The sound of steel resounds with each blow.
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Daily ✦ Arcane
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Standard Action Burst 5
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Target: One melee weapon in burst.
Effect: The weilder of the target weapon makes one melee basic attack. This attack and all melee attacks made with the target weapon until the end of the encounter inflict 1d6 extra thunder damage on a hit.
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