Purge (4E)
Purge
Level: 1 | Component Cost: 35 gp. |
Category: Exploration | Market Price: 5 gp. |
Time: 1 minute | Key Skill: Arcana |
Duration: Instantaneous |
You clean an area, removing physical and magical taint. Objects in the area are made clean, safe to handle, free of odor, and will not carry poison or be infected with disease. The ritual also removes any lingering auras in the area, making it impossible to use it as a magical link to someone or to see if any magic has been performed there. Objects in the area are no longer considered personal belongings or body parts of anyone. Objects carried or worn by creatures in the area are not affected, nor are objects in secure containers. You can focus the effect on a specific willing or helpless creature instead of an area, affecting everything worn or carried by this creature.
This ritual cannot remove any magical effect that s currently operating, nor can it be used to negate the poison or disease-carrying abilities of creatures. Functionality is not affected; if the creature, object, or area is supposed to be dangerous, such as a trap or poisoned weapon, it is not rendered harmless.
The size of the object or creature that can be covered depends on the result of the ritual check.
Key skill Check Result | Size of the object or area |
9 or lower | Small (One-handed weapons) |
10-19 | Medium (Armor, Two-handed weapons) or Close Blast 1 |
20-29 | Large or Close Blast 4 |
30-39 | Huge or Close Blast 7 |
40 or higher | Gargantuan or Close Blast 10 |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |