Obscuring Mist (4E)
Revision as of 15:59, 11 October 2008 by hastur>Servoskull (Automated import of articles)
Obscuring Mist
Swirling tendrils of mist rise out of the ground, obscuring everything.
Level: 8 | Component Cost: 180 gp |
Category: Exploration | Market Price: 750 gp |
Time: 10 minutes | Key Skill: Nature |
Duration: 4 hours |
Mist fills the area, making vision uncertain.
- Concealment: A creature has total concealment against you if 5 or more lightly obscured squares stand between you and it (including the nearest square of the creature’s space). Closer creatures have concealment, but not total concealment.
- Vision: You can see through lightly obscured squares, but you take a –5 penalty to Perception checks to see or spot things.
The area affected is a close burst with a radius depending on the Arcana check that created it. The area is immobile once created. You can always chose to affect a smaller area.
Arcana Check Result | Size of the Close Burst |
9 or lower | Close burst 2 |
10-19 | Close burst 20 |
20-29 | Close burst 200 (300 yard. radius) |
30-39 | Close burst 2,000 (3,000 yd. radius) |
40 or higher | Close burst 20,000 (30,000 yard radius) |
4th Edition Dungeons & Dragons | |
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