Weapon mastery (4E)
4th Edition Dungeons & Dragons |
Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons.
To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics. These exploits allow you to add more control to your array of martial attacks. Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Normal rules for selecting multiclass feats apply.
Bola Mastery
Bola Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the bola. When you hit a target with your bola, you can forgo dealing damage to immobilize the target until the end of your next turn. On a critical hit, the target is also knocked prone.
Bola Novice
Prerequisites: Bola Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power.
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The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | ||
Encounter ✦ Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola.
Target: One creature.
Attack: Dexterity vs Reflex |
Bola Expert
Prerequisites: Bola Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the bola recovery utility power.
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With the bola back in hand, you ready it for another precise throw. | ||
Encounter ✦ . | ||
Free Action Personal | ||
Effect: Regain the use of the binding bola power. |
Bola Specialist
Prerequisites: Bola Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the felling bola attack power.
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Such is the force of your throw that you tangle up the enemy and knock it from its feet. | ||
Daily ✦ Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola.
Target: One creature.
Attack: Dexterity vs Reflex |
Net Training [Multiclass]
Prerequisites: Str 13, any martial class
Benefit: You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn.
Net Novice
Prerequisites: Net Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the net sweep attack power.
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You sweep your net around, smashing your foes and battering down their weapons. | ||
Encounter ✦ Weapon | ||
Standard Action Close burst 1 | ||
Requirement: You must be wielding a net.
Target: Each creature in burst.
Attack: Strength vs. Fortitude |
Net Expert
Prerequisites: Net Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the net shield utility power.
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You spin the net in front of you to foil your enemies’ attacks. | ||
Encounter | ||
Minor Action {{{target}}} | ||
Requirement: You must be wielding a net.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC and Reflex defense. |
Net Specialist
Prerequisites: Net Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the net trap attack power.
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You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | ||
Daily ✦ Weapon | ||
Standard Action Melee 5 | ||
Requirement: You must be wielding a net. Special: This attack has a reach of 5 regardless of the weapon’s actual reach. |
4th Edition Dungeons & Dragons | |
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