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4th Edition Dungeons & Dragons
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House rules
Extended Activity
The Player's Handbook mentions there are rules for this in the Dungeon Master's Guide, but in point of fact these rules do not exist.
Normal non-combat activity assumes a character can perform one action a round for 10 hours a day. This includes such things as marching eight hours, working eight hours, and so on. But sometimes, characters want to exceed these limits for longer periods; either to work more than eight hours in a day, or to perform more than one activity each round. Examples include marching and scouting or marching and sustaining a power.
Extended Activity:
Modifiers
Action |
Modifier
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Staying active more than 10 hours |
-5
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Two actions each round |
-5
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Three actions each round |
-10
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- Coordinated Extended Actions: A group can assist each other at this task. Each member makes an Endurance check; the high roller's check result is used, others can assist. There is a -2 penalty for each member of the team.
- Try Again: It is possible to keep going even after the time is up, but everyone who does so must spend a healing surge. This allows another check for extended activity. A character without any remaining healing checks cannot participate in extended activity.
Result |
Time
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Zero |
10 minutes
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10 |
1 hour
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20 or lower |
2 hours
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30 or lower |
4 hours
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40 or lower |
8 hours
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