Difference between revisions of "Vision of Guidance (4E)"
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− | |name= | + | |name=Vision of Guidance |
|fluff=You create the ghostly image of a hand, which can find a creature and lead it to you. | |fluff=You create the ghostly image of a hand, which can find a creature and lead it to you. | ||
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− | You create | + | You create a ghostly image, which you can send to find a creature within range. The image then beckons to that creature and leads it to you if the creature is willing to follow. The image can depict you, a generic creature of a race you choose, or a flying disembodied hand. Whatever its exact form, it is pale and translucent. |
− | When the | + | |
− | The ghostly | + | When the ritual is cast, the image appears in front of you. You then specify a person (or any creature) by physical description, which can include race, gender, and appearance but not ambiguous factors such as level, alignment, or class. If there are several possible subjects, the image appears to the closes one. The image appears near the subject and beckons the creature to follow it. If the subject does so, the image points in your direction, indicating the most direct feasible route. The image hovers 2 squares in front of the subject, flying before it at a speed of as much as 12. Once the image leads the subject back to you, it disappears. If the subject chooses not to follow, the image continues to beckon for the duration, and then disappears. The subject is not compelled to follow the image or act in any particular way toward you, and can dismiss the images as a minor action. If the spell expires while the subject is en route to you, the image disappears; the subject must then rely on her own devices to locate you. |
− | The range of the spell depends on the result of the Religion check. | + | |
+ | The ghostly image has no physical form. It is invisible to anyone except you and the subject. It cannot engage in combat or execute any other task aside from locating a subject. It can’t pass through solid objects and will only indicate a path the subject could squeeze through. The path might lead through locked doors or other dangers if no other path is available. The image will not otherwise avoid traps or dangers. The range of the spell depends on the result of the Religion check. | ||
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{{4E ritual table | {{4E ritual table | ||
|keyskill=Religion | |keyskill=Religion |
Revision as of 14:43, 3 February 2009
Vision of Guidance
Level: 5 | Component Cost: 100 gp |
Category: Divination | Market Price: 180 gp |
Time: 10 minutes | Key Skill: Religion |
Duration: 24 hours or until dismissed |
You create a ghostly image, which you can send to find a creature within range. The image then beckons to that creature and leads it to you if the creature is willing to follow. The image can depict you, a generic creature of a race you choose, or a flying disembodied hand. Whatever its exact form, it is pale and translucent.
When the ritual is cast, the image appears in front of you. You then specify a person (or any creature) by physical description, which can include race, gender, and appearance but not ambiguous factors such as level, alignment, or class. If there are several possible subjects, the image appears to the closes one. The image appears near the subject and beckons the creature to follow it. If the subject does so, the image points in your direction, indicating the most direct feasible route. The image hovers 2 squares in front of the subject, flying before it at a speed of as much as 12. Once the image leads the subject back to you, it disappears. If the subject chooses not to follow, the image continues to beckon for the duration, and then disappears. The subject is not compelled to follow the image or act in any particular way toward you, and can dismiss the images as a minor action. If the spell expires while the subject is en route to you, the image disappears; the subject must then rely on her own devices to locate you.
The ghostly image has no physical form. It is invisible to anyone except you and the subject. It cannot engage in combat or execute any other task aside from locating a subject. It can’t pass through solid objects and will only indicate a path the subject could squeeze through. The path might lead through locked doors or other dangers if no other path is available. The image will not otherwise avoid traps or dangers. The range of the spell depends on the result of the Religion check.
Religion Check Result | Range |
9 or lower | 200 (1,000 ft.) |
10-19 | 1,000 (1 mile) |
20-29 | 5,000 (5 miles) |
30-39 | 20,000 (20 miles) |
40 or higher | 100,000 (100 miles) |
4th Edition Dungeons & Dragons | |
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