Difference between revisions of "Spirit steed (4E)"

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{{4E ritual
 
{{4E ritual
 
|name=Spirit Steed
 
|name=Spirit Steed
|fluff=You call a blessing on a mount, giving it the speed of the wind.
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|fluff=Calling tot he rider's and their mounts, you bless their race across the world.
 
|level=6
 
|level=6
 
|category=Exploration
 
|category=Exploration
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}}
 
}}
  
You bless up to eight creatures with the ''mount'' keyword, giving it the ability to run faster and avoid natural obstacles.
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You bless up to eight creatures with the ''mount'' keyword, giving it the ability to run faster and avoid natural obstacles. The creatures must be carrying a rider, and the effect end on a target who no longer carries a rider.
  
 
Your Nature check determines the speed of the mounts you conjure and whether they have any special movement capabilities. The steeds have the special movement capabilities associated with your check result and all lower results.
 
Your Nature check determines the speed of the mounts you conjure and whether they have any special movement capabilities. The steeds have the special movement capabilities associated with your check result and all lower results.
 
The ritual ends if the mount lacks a rider.
 
  
 
{{4E ritual table
 
{{4E ritual table

Revision as of 10:55, 11 November 2009

Template:4E ritual header


Spirit Steed

Calling tot he rider's and their mounts, you bless their race across the world.
Level: 6 Component Cost: 50 gp.
Category: Exploration Market Price: 430gp.
Time: 10 minutes Key Skill: Nature
Duration: 12 hours

You bless up to eight creatures with the mount keyword, giving it the ability to run faster and avoid natural obstacles. The creatures must be carrying a rider, and the effect end on a target who no longer carries a rider.

Your Nature check determines the speed of the mounts you conjure and whether they have any special movement capabilities. The steeds have the special movement capabilities associated with your check result and all lower results.

Nature Check Result Effects
9 or lower Speed 8
10-19 Speed 10
20-29 Speed 12, Ignore difficult terrain
30-39 Speed 15, Move on water as if it were solid ground
40 or higher Speed 20, Fly (up to 10 squares above ground)


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