Difference between revisions of "Spirit steed (4E)"
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Your Nature check determines the speed of the mounts you conjure and whether they have any special movement capabilities. The steeds have the special movement capabilities associated with your check result and all lower results. | Your Nature check determines the speed of the mounts you conjure and whether they have any special movement capabilities. The steeds have the special movement capabilities associated with your check result and all lower results. | ||
+ | |||
+ | The ritual ends if the mount lacks a rider. | ||
{{4E ritual table | {{4E ritual table |
Revision as of 10:53, 11 November 2009
Spirit Steed
You call a blessing on a mount, giving it the speed of the wind.
Level: 6 | Component Cost: 50 gp. |
Category: Exploration | Market Price: 430gp. |
Time: 10 minutes | Key Skill: Nature |
Duration: 12 hours |
You bless up to eight creatures with the mount keyword, giving it the ability to run faster and avoid natural obstacles.
Your Nature check determines the speed of the mounts you conjure and whether they have any special movement capabilities. The steeds have the special movement capabilities associated with your check result and all lower results.
The ritual ends if the mount lacks a rider.
Nature Check Result | Effects |
9 or lower | Speed 8 |
10-19 | Speed 10 |
20-29 | Speed 12, Ignore difficult terrain |
30-39 | Speed 15, Move on water as if it were solid ground |
40 or higher | Speed 20, Fly (up to 10 squares above ground) |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |