Difference between revisions of "Sealing (4E)"
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{{4E ritual | {{4E ritual | ||
− | |name= | + | |name=Sealing |
|fluff=The defeated demon is sure to return to wreak havoc. To avoid this, you enshrine it and hope other will continue to keep it bound forever. | |fluff=The defeated demon is sure to return to wreak havoc. To avoid this, you enshrine it and hope other will continue to keep it bound forever. | ||
|level=1 | |level=1 |
Revision as of 00:09, 26 March 2009
Sealing
The defeated demon is sure to return to wreak havoc. To avoid this, you enshrine it and hope other will continue to keep it bound forever.
Level: 1 | Component Cost: 25 |
Category: Binding | Market Price: 50 |
Time: 10 minutes | Key Skill: Religion |
Duration: Special |
You use this ritual on a helpless creature. Usually it is cast on a defeated but live enemy you do not wish to kill. It seals away, confines, and placates the creature, making it harmless. The subject does not need to breathe, eat, or drink while bound, nor does it age. Choose one of the following forms of confinement:
- Slumber: This version causes the subject to become unconscious.
- Chaining: The subject is confined to the spot it occupied when it received the spell, but can act normally there. Nothing can move the creature from the spot as long as the ritual is active.
- Bound Slumber: This is a combination of chaining and slumber.
- Enshrinement: The subject is imprisoned in an object at least as large as itself. It is unconscious, but any creature touching the shrine can awaken it and communicate with it. The creature cannot leave the container, attack, or use any of its powers or abilities.
- Metamorphosis: The subject assumes gaseous form, except for its head or face. Alternatively it can be shrunk to a height of 1 inch or even less. It is held harmless in a gem, flask, jar or other container, which may be transparent if you so choose. The creature remains aware of its surroundings and can speak, but it cannot leave the container, attack, or use any of its powers or abilities.
The duration depends on the result of the Religion check. It is common practice to institute a yearly ceremony to re-seal a powerful creature bound this way. The ritual can be broken by casting this ritual again and achieving a better duration than the current sealing. If the creature is bound to an object, destroying the object frees the creature.
Religion Check Result | Duration |
9 or lower | A month and a day |
10-19 | A year and a day |
20-29 | A decade and a day |
30-39 | A century and a day |
40 or higher | A millenium and a day |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |