Difference between revisions of "Modify Magical Terrain (4E)"

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|level=22
 
|level=22
 
|category= Exploration
 
|category= Exploration
|time=10 minutes
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|time=1 hour
 
|duration=Instant
 
|duration=Instant
 
|componentcost=20,000 gp
 
|componentcost=20,000 gp
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|keyskill=Arcana
 
|keyskill=Arcana
 
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You can modify the terrain in an area. In each square of non-blocking terrain, you can remove any non-magical terrain features and replace them with magical terrain appropriate to the locale. For example, you can only create Grab Grass in the Feywild. Magical terrain is described in DMG, p 67.
  
This is the same as Modify Terrain, except you can also create magical terrain. See Sample Magical Terrain, DMG p. 67.
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The area you can change depends on the result of the Arcana check.
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{{4E ritual table
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|keyskill=Arcana
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|result9=Close burst 2
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|result10=Close burst 5
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|result20=Close burst 10
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|result30=Close burst 20
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|result40=Close burst 40
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Latest revision as of 15:29, 5 February 2009

Template:4E ritual header

Modify Magical Terrain

With great rumbling of earth, you change one type of terrain into another.
Level: 22 Component Cost: 20,000 gp
Category: Exploration Market Price: 41,000 gp
Time: 1 hour Key Skill: Arcana
Duration: Instant

You can modify the terrain in an area. In each square of non-blocking terrain, you can remove any non-magical terrain features and replace them with magical terrain appropriate to the locale. For example, you can only create Grab Grass in the Feywild. Magical terrain is described in DMG, p 67.

The area you can change depends on the result of the Arcana check.

Arcana Check Result Area
9 or lower Close burst 2
10-19 Close burst 5
20-29 Close burst 10
30-39 Close burst 20
40 or higher Close burst 40

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