Difference between revisions of "Clone (4E)"
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This creates an inert duplicate of a creature. If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return). The original’s physical remains, should they still exist, become inert and cannot thereafter be restored to life. If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails. | This creates an inert duplicate of a creature. If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return). The original’s physical remains, should they still exist, become inert and cannot thereafter be restored to life. If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails. | ||
− | To create the duplicate, you must have a piece of flesh (not hair, nails, scales, or the like) | + | |
− | When the clone is completed, the original’s soul enters | + | To create the duplicate, you must have a piece of flesh (not hair, nails, scales, or the like) that was taken from the original creature’s living body. The piece of flesh need not be fresh, but it must be kept from rotting. |
− | A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh. It is possible for an empty clone body to be possesses or animated by spirits or ghosts, in which case the possessor gains access to the memories of the original. | + | |
+ | When the clone is completed, the original’s soul immediately enters if that creature is already dead. The clone is identical with the original. In all respects, treat the clone as if it were the original character raised from the dead. | ||
+ | |||
+ | The spell duplicates only the original’s body and mind, not its equipment. | ||
+ | |||
+ | A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh. If the original dies, the clone body awakens after one hour. It is possible for an empty clone body to be possesses or animated by spirits or ghosts, in which case the possessor gains access to the memories of the original. | ||
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Revision as of 15:43, 9 January 2009
Clone
Level: 17 | Component Cost: 50,000 gp. |
Category: Restoration | Market Price: 12,000 |
Time: 1 week | Key Skill: Healing (no check) |
Duration: Instantaneous |
This creates an inert duplicate of a creature. If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return). The original’s physical remains, should they still exist, become inert and cannot thereafter be restored to life. If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails.
To create the duplicate, you must have a piece of flesh (not hair, nails, scales, or the like) that was taken from the original creature’s living body. The piece of flesh need not be fresh, but it must be kept from rotting.
When the clone is completed, the original’s soul immediately enters if that creature is already dead. The clone is identical with the original. In all respects, treat the clone as if it were the original character raised from the dead.
The spell duplicates only the original’s body and mind, not its equipment.
A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh. If the original dies, the clone body awakens after one hour. It is possible for an empty clone body to be possesses or animated by spirits or ghosts, in which case the possessor gains access to the memories of the original.
4th Edition Dungeons & Dragons | |
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