Difference between revisions of "Rituals in development (4E)"

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|text=The first time this ritual is used, the target can choose to select an animal totem. Failing to do so means the ritual fails. Depending on the totem selected, this offers different benefits. You can only change totem while advancing in level.
 
|text=The first time this ritual is used, the target can choose to select an animal totem. Failing to do so means the ritual fails. Depending on the totem selected, this offers different benefits. You can only change totem while advancing in level.
  
While under its ritual, the target takes on slight features of his totem animal, typically pointed ears, beast eyes, sharp teeth, or even a tail. He retains full control, but the spirit is distracting, making him behave in an animalistic manner. This has the following game effects, depending on your totem.
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While under its ritual, the target takes on slight features of his totem animal, perhaps pointed ears, beast eyes, animal teeth, or even a vestigial tail. This has the following game effects, depending on your totem.
 
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Revision as of 10:57, 11 October 2008

4ED&D 4E
4th Edition Dungeons & Dragons

This page describes rituals in development for use with 4th edition Dungeons & Dragons.

Ritual descriptions

Arcane Smite

Arcane force pulverizes everything in a small area.
Level: 10 Component Cost: 550
Category: Exploration Market Price: 1,600
Time: 15 minutes Key Skill: Arcana
Duration: 1 round

Essence of the Totem

The target draws power from his totem spirit.
Level: 3 Component Cost: 50 gp.
Category: Exploration Market Price: 125 gp.
Time: 10 minutes Key Skill: Nature
Duration: Variable
Totem Benefit
Bat Blindsight 1 (sonic)
Cat +2 power bonus to Athletics and Stealth checks.
Badger +2 power bonus to Nature and Dungeoneering checks.
Bear +2 power bonus to Endurance and Nature checks.
Bull +5 power bonus to Strength checks (not Strength based attacks).
Dolphin Swim at half land speed.
Eagle +2 power bonus to Intimidate and Perception checks.
Fox +2 power bonus to Bluff and Diplomacy checks.
Goat +2 power bonus to Athletics and Endurance checks.
Hawk +2 power bonus to Insight and Perception checks.
Horse +1 power bonus to land speed.
Monkey +2 power bonus to Athletics and Acrobatics checks.
Mouse +2 power bonus to Perception and Stealth checks.
Owl +2 power bonus to History checks, low-light vision.
Otter +2 power bonus on Athletics and Thievery checks.
Raccoon +2 power bonus on Acrobatics and Thievery checks.
Rat +2 power bonus on Streetwise and Thievery checks.
Raven +2 power bonus to Arcana and Religion checks.
Shark +2 power bonus on Nature and Perception checks.
Snake +2 power bonus on Heal and Religion checks.
Wolf +2 power bonus to Endurance and Perception checks.

The duration depends on the result of the ritual check, and you can end it at any time as a minor action.

Arcana Check Result Area
9 or lower 1 hour
10-19 3 hours
20-29 9 hours
30-39 1 day
40 or higher 3 days

Sound of Doom

Angelic trumpets blast the target area.
Level: 15 Component Cost: 3,900 gp
Category: Exploration Market Price: 7,500 gp
Time: 15 minutes Key Skill: Religion
Duration: 1 round

Totemic Possession

The target allows himself to be possessed by his totem spirit.
Level: 8 Component Cost: 250 gp.
Category: Exploration Market Price: 600 gp.
Time: 10 minutes Key Skill: Nature
Duration: Variable
Totem Benefit
Bat Blindsight 6 (sonic)
Badger +2 power bonus to Nature and Dungeoneering checks. Burrowing speed 1 (tunneling)
Cat +2 power bonus to Athletics and Stealth checks. Low-light vision
Bear +2 power bonus to Endurance and Nature checks and to healing surge value.
Bull +5 power bonus to Strength checks (not Strength based attacks), quintuple carrying capacity
Dolphin Swim at land speed, with a +2 power bonus.
Eagle +2 power bonus to Intimidate and Perception checks as well as to Initiative checks.
Fox +2 power bonus to Bluff, Diplomacy, and Insight checks. Replaces the normal penalties.
Goat +2 power bonus to Athletics and Endurance checks. +1 damage on a charge.
Hawk +2 power bonus to Insight checks and +5 power bonus to Perception checks.
Horse +2 power bonus to Endurance checks and Strength attribute checks. +1 power bonus to land speed.
Monkey +2 power bonus to Athletics and Acrobatics checks, climb speed equal to half land speed.
Mouse +2 power bonus to Perception checks and +5 power bonus to Stealth checks.
Owl +2 power bonus to all Knowledge checks, low-light vision.
Otter +2 power bonus on Athletics and Thievery checks. Swim at land speed.
Raccoon +2 power bonus on Acrobatics, Perception, Stealth, and Thievery checks.
Rat +2 power bonus on Stealth, Streetwise, and Thievery checks.
Raven +2 power bonus to Arcana, Nature, Religion, and Spot checks.
Shark +2 power bonus on Nature and Perception checks. Swim at land speed.
Snake +2 power bonus on Arcana, Insight, Heal, and Religion checks.
Wolf +2 power bonus to Endurance and Perception checks. +1 power bonus to speed.

The duration of the possession depends on the result of the ritual check, and you can end it at any time as a minor action.

Arcana Check Result Area
9 or lower 30 minutes
10-19 1 hour
20-29 2 hours
30-39 4 hours
40 or higher 8 hours

Call Lightning

You call the wrath of nature to strike like a siege engine.
Level: 5 Component Cost: 100
Category: Exploration Market Price: 250
Time: 15 minutes Key Skill: Nature
Duration: 1 minute