Difference between revisions of "Rituals in development (4E)"
Jump to navigation
Jump to search
(Moved some here) |
(Sound of Doom) |
||
Line 113: | Line 113: | ||
|result30=1 day | |result30=1 day | ||
|result40=3 days | |result40=3 days | ||
+ | }} | ||
+ | |||
+ | ==Sound of Doom== | ||
+ | {{4E ritual | ||
+ | |fluff=Angelic trumpets blast the target area. | ||
+ | |level=15 | ||
+ | |category= Exploration | ||
+ | |time=15 minutes | ||
+ | |duration=1 round | ||
+ | |componentcost=3,900 gp | ||
+ | |marketprice=7,500 gp | ||
+ | |keyskill=Religion | ||
+ | |text=You must specify a target spot when you begin the ritual, and it strikes in a burst 4 area with a range of 20, using the Religion check as an attack against Fortitude inflicting a number of d6 of thunder damage equal to the Religion check. This is usually enough to reduce everything in the target area to rubble and create difficult ground. The target area becomes obvious during the last minute of the ritual. | ||
}} | }} | ||
Revision as of 14:04, 6 October 2008
4th Edition Dungeons & Dragons |
Arcane Smite
Ritual name
Arcane force pulverizes everything in a small area.
Level: 10 | Component Cost: 550 |
Category: Exploration | Market Price: 1,600 |
Time: 15 minutes | Key Skill: Arcana |
Duration: 1 round |
Essence of the Cat
Ritual name
You allow yourself to be possessed by a cat spirit.
Level: 3 | Component Cost: 125 gp. |
Category: Exploration | Market Price: 500 gp. |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
Arcana Check Result | Area |
9 or lower | 1 hour |
10-19 | 3 hours |
20-29 | 9 hours |
30-39 | 1 day |
40 or higher | 3 days |
Essence of the Totem
Ritual name
The target draws power from his totem spirit.
Level: 3 | Component Cost: 50 gp. |
Category: Exploration | Market Price: 125 gp. |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
Totem | Benefit |
Bat | Blindsight 1 (sonic) |
Cat | +2 power bonus to Athletics and Stealth checks. |
Badger | +2 power bonus to Nature and Dungeoneering checks. |
Bear | 1/2 temporary hit point/level that you regain with each short rest. |
Bull | +5 power bonus to Strength checks (not Strength based attacks). |
Dolphin | Swim at half land speed. |
Eagle | +2 power bonus to Intimidate and Perception checks. |
Fox | +2 power bonus to Bluff and Diplomacy checks. Replaces the normal penalties. |
Goat | +2 power bonus to Athletics and Endurance checks. |
Hawk | +2 power bonus to Insight and Perception checks. |
Horse | +1 power bonus to land speed. |
Monkey | +2 power bonus to Athletics and Acrobatics checks. |
Mouse | +2 power bonus to Perception and Stealth checks. |
Owl | +2 power bonus to History checks, low-light vision. |
Otter | +2 power bonus on Athletics and Thievery checks. |
Raccoon | +2 power bonus on Acrobatics and Thievery checks. |
Rat | +2 power bonus on Streetwise and Thievery checks. |
Raven | +2 power bonus to Arcana and Religion checks. |
Shark | +2 power bonus on Nature and Perception checks. |
Snake | +2 power bonus on Heal and Religion checks. |
Wolf | +2 power bonus to Endurance and Perception checks. |
The duration depends on the result of the ritual check, and you can end it at any time as a minor action.
Arcana Check Result | Area |
9 or lower | 1 hour |
10-19 | 3 hours |
20-29 | 9 hours |
30-39 | 1 day |
40 or higher | 3 days |
Sound of Doom
Ritual name
Angelic trumpets blast the target area.
Level: 15 | Component Cost: 3,900 gp |
Category: Exploration | Market Price: 7,500 gp |
Time: 15 minutes | Key Skill: Religion |
Duration: 1 round |
Totemic Possession
Ritual name
The target allows himself to be possessed by his totem spirit.
Level: 8 | Component Cost: 250 gp. |
Category: Exploration | Market Price: 600 gp. |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
Totem | Benefit |
Bat | Blindsight 6 (sonic) |
Badger | +2 power bonus to Nature and Dungeoneering checks. Burrowing speed 1 (tunneling) |
Cat | +2 power bonus to Athletics and Stealth checks. Low-light vision |
Bear | 1 temporary hit point/level that you regain with each short rest. |
Bull | +5 power bonus to Strength checks (not Strength based attacks), quintuple carrying capacity |
Dolphin | Swim at land speed, with a +2 power bonus. |
Eagle | +2 power bonus to Intimidate and Perception checks as well as to Initiative checks. |
Fox | +2 power bonus to Bluff, Diplomacy, and Insight checks. Replaces the normal penalties. |
Goat | +2 power bonus to Athletics and Endurance checks. +1 damage on a charge. |
Hawk | +2 power bonus to Insight checks and +5 power bonus to Perception checks. |
Horse | +2 power bonus to Endurance checks and Strength attribute checks. +1 power bonus to land speed. |
Monkey | +2 power bonus to Athletics and Acrobatics checks, climb speed equal to half land speed. |
Mouse | +2 power bonus to Perception checks and +5 power bonus to Stealth checks. |
Owl | +2 power bonus to all Knowledge checks, low-light vision. |
Otter | +2 power bonus on Athletics and Thievery checks. Swim at land speed. |
Raccoon | +2 power bonus on Acrobatics, Perception, Stealth, and Thievery checks. |
Rat | +2 power bonus on Stealth, Streetwise, and Thievery checks. |
Raven | +2 power bonus to Arcana, Nature, Religion, and Spot checks. |
Shark | +2 power bonus on Nature and Perception checks. Swim at land speed. |
Snake | +2 power bonus on Arcana, Insight, Heal, and Religion checks. |
Wolf | +2 power bonus to Endurance and Perception checks. +1 power bonus to speed. |
The duration of the possession depends on the result of the ritual check, and you can end it at any time as a minor action.
Arcana Check Result | Area |
9 or lower | 1 hour |
10-19 | 2 hours |
20-29 | 4 hours |
30-39 | 8 hours |
40 or higher | 1 day |
Call Lightning
Ritual name
You call the wrath of nature to strike like a siege engine.
Level: 5 | Component Cost: 100 |
Category: Exploration | Market Price: 250 |
Time: 15 minutes | Key Skill: Nature |
Duration: 1 minute |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |