Difference between revisions of "Weapon mastery (4E)"
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At 15th level, increase to 2[W] + Dexterity damage. <br> | At 15th level, increase to 2[W] + Dexterity damage. <br> | ||
At 25th level, increase to 3[W] + Dexterity damage.<br> | At 25th level, increase to 3[W] + Dexterity damage.<br> | ||
− | '''Effect:''' The area becomes difficult ground until the start of your next turn. Your magazine is now empty. | + | '''Effect:''' The area becomes difficult ground until the start of your next turn. Your magazine is now empty. You cannot fire two bolts per target with this power. |
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Revision as of 23:03, 11 November 2008
4th Edition Dungeons & Dragons |
This is based on the We Who Are About to Die ... (D&D Gladiators) article by by Robert J. Schwalb from Dragon #368. It has been expanded and modified for local use.
Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons.
To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics.
Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Normal rules for selecting multiclass feats apply.
Bladed Scarf Mastery
Bladed Scarf Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the bladed scarf. When you hit a target with your bladed scarf, the target is slowed until the end of your next turn.
Bladed Scarf Novice
Prerequisites: Bladed Scarf Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the scarf snare attack power.
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With a deft flick of the wrist, you coil your bladed scarf around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a bladed scarf. Target: One creature. |
Bladed Scarf Expert
Prerequisites: Bladed Scarf Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the scarf cocoon utility power.
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You wrap the reinforced scarf around yourself like a second skin. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a bladed scarf. Effect: You gain a +2 power bonus to AC until the end of the fight. |
Bladed Scarf Specialist
Prerequisites: Bladed Scarf Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling scarf attack power.
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Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a bladed scarf. Target: One creature |
Silken Scarf [Epic]
Prerequisites: Bladed Scarf Training, 21st level
Benefit: You can use any rope or piece of cloth at least 5' long as if it was a bladed scarf, with an enhancement bonus of +5.
Bola Mastery
Bola Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the bola. When you hit a target with your bola, you can forgo dealing damage to immobilize the target until the end of your next turn. On a critical hit, the target is also knocked prone.
Bola Novice
Prerequisites: Bola Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power.
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The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola.
Target: One creature.
Attack: Dexterity vs Reflex |
Bola Expert
Prerequisites: Bola Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the bola recovery utility power.
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With the bola back in hand, you ready it for another precise throw. | ||
Encounter ✦ Martial | ||
Free Action Personal | ||
Effect: Regain the use of the binding bola power. |
Bola Specialist
Prerequisites: Bola Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the felling bola attack power.
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Such is the force of your throw that you tangle up the enemy and knock it from its feet. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola. Target: One creature. |
Net Mastery
Net Training [Multiclass]
Prerequisites: Str 13
Benefit: You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn.
Net Novice
Prerequisites: Net Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the net sweep attack power.
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You sweep your net around, smashing your foes and battering down their weapons. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Close burst 1 | ||
Requirement: You must be wielding a net. Target: Each creature in burst. |
Net Expert
Prerequisites: Net Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the net shield utility power.
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You spin the net in front of you to foil your enemies’ attacks. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Requirement: You must be wielding a net.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC and Reflex defense. |
Net Specialist
Prerequisites: Net Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the net trap attack power.
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You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee 5 | ||
Requirement: You must be wielding a net. Special: This attack has a reach of 5 regardless of the weapon’s actual reach. |
Repeating Crossbow Mastery
Repeating Crossbow Training [Multiclass]
Prerequisites: Str 13
Benefit: You gain proficiency with the Repeating Crossbow. When firing a repeating crossbow, you can shoot two bolts at each target. This increases base damage to 1d10.
Repeating Crossbow Novice
Prerequisites: Repeating Crossbow Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the repeating crossbow blast attack power.
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Yanking the fire lever furiously, you fill an area with crossbow bolts. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Close blast 3 | ||
Requirement: You must be wielding a repeating crossbow. Target: One or more enemies in burst you can see, no more than you have bolts left in the magazine. |
Repeating Crossbow Expert
Prerequisites: Repeating Crossbow Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the repeating crossbow reload utility power.
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You reload the repeating crossbow, flexing your arm muscles. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Effect: Reload the repeating crossbow and regain the use of the repeating crossbow blast power. |
Repeating Crossbow Specialist
Prerequisites: Repeating Crossbow Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the repeating crossbow volley attack power.
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You send a stream of bolts to fall on the area like dark rain. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Area burst 1 | ||
Requirement: You must be wielding a repeating crossbow with a full magazine. Target: All creatures in burst. |
Weighted Chain Mastery
Weighted Chain Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the Weighted Chain. When you hit a target with your Weighted Chain, you can push the target 1 square instead of inflicting damage.
Weighted Chain Novice
Prerequisites: Weighted Chain Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the weighted chain snare attack power.
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With a deft flick of the wrist, you coil your weighted chain around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a Weighted Chain. Target: One creature. |
Weighted Chain Expert
Prerequisites: Weighted Chain Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power.
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You spin the weighted chain to create a deadly shield. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Requirement: You must be wielding a weighted chain.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC. Adjacent enemies that attack you and miss take damage equal to your Strength modifier. |
Weighted Chain Specialist
Prerequisites: Weighted Chain Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling weighted chain attack power.
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Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a weighted chain. Target: One creature |
Whip Mastery
Whip Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the whip. When you hit a target with your whip, that target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn.
Whip Novice
Prerequisites: Whip Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the whip snare attack power.
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With a deft flick of the wrist, you coil your whip around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature. |
Whip Expert
Prerequisites: Whip Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the whip crack utility power.
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You snap your whip, warning your enemy not to move carelessly. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Requirement: You must be wielding a whip. Effect: Until the start of your next turn you gain threatening reach with your whip as well as a +2 power bonus to Intimidation. |
Whip Specialist
Prerequisites: Whip Training, 10th level Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling whip attack power.
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Your whip is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
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