Difference between revisions of "Weapon mastery (4E)"
m (→Bladed Scarf Specialist: polish) |
m (Overall torough polish) |
||
Line 8: | Line 8: | ||
Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons. | Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons. | ||
− | To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics. | + | To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics. |
Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Normal rules for selecting multiclass feats apply. | Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Normal rules for selecting multiclass feats apply. | ||
Line 16: | Line 16: | ||
'''Prerequisites:''' Dex 13 | '''Prerequisites:''' Dex 13 | ||
− | '''Benefit''': You gain proficiency with the | + | '''Benefit''': You gain proficiency with the bladed scarf. When you hit a target with your bladed scarf, the target is slowed until the end of your next turn. |
===Bladed Scarf Novice=== | ===Bladed Scarf Novice=== | ||
'''Prerequisites:''' Bladed Scarf Training, 4th level | '''Prerequisites:''' Bladed Scarf Training, 4th level | ||
− | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the | + | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the ''scarf snare'' attack power. |
{{4E power | {{4E power | ||
− | |name= | + | |name=Scarf Snare |
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=With a deft flick of the wrist, you coil your bladed scarf around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | |fluff=With a deft flick of the wrist, you coil your bladed scarf around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
|use=Encounter | |use=Encounter | ||
Line 45: | Line 45: | ||
'''Prerequisites:''' Bladed Scarf Training, 8th level | '''Prerequisites:''' Bladed Scarf Training, 8th level | ||
− | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the | + | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the ''scarf cocoon'' utility power. |
{{4E power | {{4E power | ||
− | |name= | + | |name=Scarf Cocoon |
|class=Feat Power | |class=Feat Power | ||
|type=Utility | |type=Utility | ||
|target=Personal | |target=Personal | ||
− | |level= | + | |level= |
|fluff=You wrap the bladed scarf around yourself like a second skin. | |fluff=You wrap the bladed scarf around yourself like a second skin. | ||
|use=Encounter | |use=Encounter | ||
Line 58: | Line 58: | ||
'''Requirement:''' You must be wielding a bladed scarf.<br> | '''Requirement:''' You must be wielding a bladed scarf.<br> | ||
'''Effect:''' You gain a +2 power bonus to AC until the end of the fight. <br> | '''Effect:''' You gain a +2 power bonus to AC until the end of the fight. <br> | ||
− | '''Sustain minor:''' You cannot use the | + | '''Sustain minor:''' You cannot use the bladed scarf as a weapon while sustaining this power, but you can use your hands for other things. |
}} | }} | ||
Line 64: | Line 64: | ||
'''Prerequisites:''' Bladed Scarf Training, 10th level | '''Prerequisites:''' Bladed Scarf Training, 10th level | ||
− | '''Benefit:''' You can swap one 9th-level or higher encounter attack power you know for the entangling | + | '''Benefit:''' You can swap one 9th-level or higher encounter attack power you know for the ''entangling scarf'' attack power. |
{{4E power | {{4E power | ||
− | |name=Entangling | + | |name=Entangling Scarf |
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | |fluff=Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
|use=Daily | |use=Daily | ||
Line 90: | Line 90: | ||
'''Prerequisites:''' Bladed Scarf Training, 21st level | '''Prerequisites:''' Bladed Scarf Training, 21st level | ||
− | '''Benefit:''' You can use | + | '''Benefit:''' You can use any rope or piece of cloth at least 5' long as if it was a bladed scarf, with an enhancement bonus of +5. |
==Bola Mastery== | ==Bola Mastery== | ||
− | |||
===Bola Training [Multiclass]=== | ===Bola Training [Multiclass]=== | ||
'''Prerequisites:''' Dex 13 | '''Prerequisites:''' Dex 13 | ||
Line 103: | Line 102: | ||
'''Prerequisites:''' Bola Training, 4th level | '''Prerequisites:''' Bola Training, 4th level | ||
− | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power. | + | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the ''binding bola'' attack power. |
{{4E power | {{4E power | ||
|name=Binding Bola | |name=Binding Bola | ||
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | |fluff=The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | ||
|use=Encounter | |use=Encounter | ||
Line 128: | Line 127: | ||
|name=Bola Recovery | |name=Bola Recovery | ||
|class=Feat Power | |class=Feat Power | ||
− | |keywords= | + | |keywords= |
|target=Personal | |target=Personal | ||
|type=Utility | |type=Utility | ||
− | |level= | + | |level= |
|fluff=With the bola back in hand, you ready it for another precise throw. | |fluff=With the bola back in hand, you ready it for another precise throw. | ||
|use=Encounter | |use=Encounter | ||
Line 147: | Line 146: | ||
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=Such is the force of your throw that you tangle up the enemy and knock it from its feet. | |fluff=Such is the force of your throw that you tangle up the enemy and knock it from its feet. | ||
|use=Daily | |use=Daily | ||
Line 154: | Line 153: | ||
|target=Ranged | |target=Ranged | ||
|text= | |text= | ||
− | '''Requirement:''' You must be wielding a bola. | + | '''Requirement:''' You must be wielding a bola. <br> |
− | '''Target:''' One creature. | + | '''Target:''' One creature.<br> |
'''Attack:''' Dexterity vs Reflex <br> | '''Attack:''' Dexterity vs Reflex <br> | ||
'''Hit:''' 2[W] + Dexterity modifier damage, and the target is knocked prone and | '''Hit:''' 2[W] + Dexterity modifier damage, and the target is knocked prone and | ||
Line 176: | Line 175: | ||
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=You sweep your net around, smashing your foes and battering down their weapons. | |fluff=You sweep your net around, smashing your foes and battering down their weapons. | ||
|use=Encounter | |use=Encounter | ||
Line 184: | Line 183: | ||
|range=burst 1 | |range=burst 1 | ||
|text= | |text= | ||
− | '''Requirement:''' You must be wielding a net. | + | '''Requirement:''' You must be wielding a net. <br> |
− | '''Target:''' Each creature in burst. | + | '''Target:''' Each creature in burst.<br> |
'''Attack:''' Strength vs. Fortitude <br> | '''Attack:''' Strength vs. Fortitude <br> | ||
'''Hit:''' 1[W] + Strength modifier damage, and the target is slowed and takes a –2 penalty to attack rolls until the end of your next turn. <br> | '''Hit:''' 1[W] + Strength modifier damage, and the target is slowed and takes a –2 penalty to attack rolls until the end of your next turn. <br> | ||
Line 201: | Line 200: | ||
|type=Utility | |type=Utility | ||
|target=Personal | |target=Personal | ||
− | |level= | + | |level= |
|fluff=You spin the net in front of you to foil your enemies’ attacks. | |fluff=You spin the net in front of you to foil your enemies’ attacks. | ||
|use=Encounter | |use=Encounter | ||
+ | |keywords= | ||
|action=Minor Action | |action=Minor Action | ||
|text= | |text= | ||
Line 219: | Line 219: | ||
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | |fluff=You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | ||
|use=Daily | |use=Daily | ||
Line 249: | Line 249: | ||
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=With a deft flick of the wrist, you coil your weighted chain around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | |fluff=With a deft flick of the wrist, you coil your weighted chain around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
|use=Encounter | |use=Encounter | ||
Line 274: | Line 274: | ||
|type=Utility | |type=Utility | ||
|target=Personal | |target=Personal | ||
− | |level= | + | |level= |
|fluff=You spin the weighted chain to create a deadly shield. | |fluff=You spin the weighted chain to create a deadly shield. | ||
|use=Encounter | |use=Encounter | ||
+ | |keywords= | ||
|action=Minor Action | |action=Minor Action | ||
|text= | |text= | ||
Line 283: | Line 284: | ||
'''Effect:''' Until the start of your next turn, you gain a +2 power bonus to AC. Adjacent enemies that attack you and miss take damage equal to your Strength modifier. | '''Effect:''' Until the start of your next turn, you gain a +2 power bonus to AC. Adjacent enemies that attack you and miss take damage equal to your Strength modifier. | ||
}} | }} | ||
+ | |||
===Weighted Chain Specialist === | ===Weighted Chain Specialist === | ||
'''Prerequisites:''' Weighted Chain Training, 10th level | '''Prerequisites:''' Weighted Chain Training, 10th level | ||
Line 291: | Line 293: | ||
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | |fluff=Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
|use=Daily | |use=Daily | ||
Line 323: | Line 325: | ||
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=With a deft flick of the wrist, you coil your whip around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | |fluff=With a deft flick of the wrist, you coil your whip around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
|use=Encounter | |use=Encounter | ||
Line 347: | Line 349: | ||
|class=Feat Power | |class=Feat Power | ||
|type=Utility | |type=Utility | ||
− | |level= | + | |level= |
|fluff=You snap your whip, warning your enemy not to move carelessly. | |fluff=You snap your whip, warning your enemy not to move carelessly. | ||
|use=Encounter | |use=Encounter | ||
Line 376: | Line 378: | ||
'''Target:''' One creature<br> | '''Target:''' One creature<br> | ||
'''Attack''': Dexterity vs. Reflex<br> | '''Attack''': Dexterity vs. Reflex<br> | ||
− | '''Hit:''' 2[W] + Dexterity modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a –5 penalty to escape the grab, and while you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. | + | '''Hit:''' 2[W] + Dexterity modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a –5 penalty to escape the grab, and while you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. <br> |
At 15th level, increase to 3[W] damage. <br> | At 15th level, increase to 3[W] damage. <br> | ||
At 25th level, increase to 4[W] damage.<br> | At 25th level, increase to 4[W] damage.<br> | ||
− | '''Miss:''' The target is grabbed (until escape) and knocked prone. While you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. | + | '''Miss:''' The target is grabbed (until escape) and knocked prone. While you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. <br> |
+ | '''Sustain minor:''' You can sustain the grab as long as the target is within 2 squares of you. | ||
}} | }} | ||
<!-- Navbox --> | <!-- Navbox --> |
Revision as of 19:59, 9 November 2008
4th Edition Dungeons & Dragons |
This is based on the We Who Are About to Die ... (D&D Gladiators) article by by Robert J. Schwalb from Dragon #368. It has been expanded and modified for local use.
Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons.
To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics.
Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Normal rules for selecting multiclass feats apply.
Bladed Scarf Mastery
Bladed Scarf Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the bladed scarf. When you hit a target with your bladed scarf, the target is slowed until the end of your next turn.
Bladed Scarf Novice
Prerequisites: Bladed Scarf Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the scarf snare attack power.
| ||
With a deft flick of the wrist, you coil your bladed scarf around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a bladed scarf. Target: One creature. |
Bladed Scarf Expert
Prerequisites: Bladed Scarf Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the scarf cocoon utility power.
| ||
You wrap the bladed scarf around yourself like a second skin. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a bladed scarf. Effect: You gain a +2 power bonus to AC until the end of the fight. |
Bladed Scarf Specialist
Prerequisites: Bladed Scarf Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling scarf attack power.
| ||
Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a bladed scarf. Target: One creature |
Silken Scarf [Epic]
Prerequisites: Bladed Scarf Training, 21st level
Benefit: You can use any rope or piece of cloth at least 5' long as if it was a bladed scarf, with an enhancement bonus of +5.
Bola Mastery
Bola Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the bola. When you hit a target with your bola, you can forgo dealing damage to immobilize the target until the end of your next turn. On a critical hit, the target is also knocked prone.
Bola Novice
Prerequisites: Bola Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power.
| ||
The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | ||
Encounter ✦ Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola.
Target: One creature.
Attack: Dexterity vs Reflex |
Bola Expert
Prerequisites: Bola Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the bola recovery utility power.
| ||
With the bola back in hand, you ready it for another precise throw. | ||
Encounter | ||
Free Action Personal | ||
Effect: Regain the use of the binding bola power. |
Bola Specialist
Prerequisites: Bola Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the felling bola attack power.
| ||
Such is the force of your throw that you tangle up the enemy and knock it from its feet. | ||
Daily ✦ Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola. Target: One creature. |
Net Mastery
Net Training [Multiclass]
Prerequisites: Str 13
Benefit: You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn.
Net Novice
Prerequisites: Net Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the net sweep attack power.
| ||
You sweep your net around, smashing your foes and battering down their weapons. | ||
Encounter ✦ Weapon | ||
Standard Action Close burst 1 | ||
Requirement: You must be wielding a net. Target: Each creature in burst. |
Net Expert
Prerequisites: Net Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the net shield utility power.
| ||
You spin the net in front of you to foil your enemies’ attacks. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a net.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC and Reflex defense. |
Net Specialist
Prerequisites: Net Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the net trap attack power.
| ||
You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | ||
Daily ✦ Weapon | ||
Standard Action Melee 5 | ||
Requirement: You must be wielding a net. Special: This attack has a reach of 5 regardless of the weapon’s actual reach. |
Weighted Chain Mastery
Weighted Chain Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the Weighted Chain. When you hit a target with your Weighted Chain, you can push the target 1 square instead of inflicting damage.
Weighted Chain Novice
Prerequisites: Weighted Chain Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the weighted chain snare attack power.
| ||
With a deft flick of the wrist, you coil your weighted chain around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a Weighted Chain. Target: One creature. |
Weighted Chain Expert
Prerequisites: Weighted Chain Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power.
| ||
You spin the weighted chain to create a deadly shield. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a weighted chain.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC. Adjacent enemies that attack you and miss take damage equal to your Strength modifier. |
Weighted Chain Specialist
Prerequisites: Weighted Chain Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling weighted chain attack power.
| ||
Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a weighted chain. Target: One creature |
Whip Mastery
Whip Training [Multiclass]
Prerequisites: Dex 13
Benefit: You gain proficiency with the whip. When you hit a target with your whip, that target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn.
Whip Novice
Prerequisites: Whip Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the whip snare attack power.
| ||
With a deft flick of the wrist, you coil your whip around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature. |
Whip Expert
Prerequisites: Whip Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the whip crack utility power.
| ||
You snap your whip, warning your enemy not to move carelessly. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a whip. Effect: Until the start of your next turn you gain threatening reach with your whip as well as a +2 power bonus to Intimidation. |
Whip Specialist
Prerequisites: Whip Training, 10th level Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling whip attack power.
| ||
Your whip is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |