Difference between revisions of "Rogue (4E)"
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m (→Skills: Insight & Intimidation) |
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==Skills== | ==Skills== | ||
You can start with one of these skill packages, in addition to four skills of choice. | You can start with one of these skill packages, in addition to four skills of choice. | ||
| − | * | + | * Acrobatics & Athletics |
* Bluff & Streetwise | * Bluff & Streetwise | ||
| − | * | + | * Insight & Intimidation |
| + | * Stealth & Thievery | ||
== Powers == | == Powers == | ||
Revision as of 01:35, 27 November 2008
| 4th Edition Dungeons & Dragons |
This is an attempt to open up rogue concepts outside the normal sneak-thief.
Skills
You can start with one of these skill packages, in addition to four skills of choice.
- Acrobatics & Athletics
- Bluff & Streetwise
- Insight & Intimidation
- Stealth & Thievery
Powers
These additional power options are available to rogues.
| ||
| Your feints and footwork places an opponent at a disadvantage. | ||
| Encounter ✦ Martial | ||
| Move Action Melee | ||
| Targets: One enemy. Attack: Bluff vs. Insight |
| ||
| You can feint with a mere flick of the wrist. | ||
| Encounter ✦ Martial | ||
| Minor Action Melee | ||
| Targets: One enemy. Attack: Bluff vs. Insight |
| 4th Edition Dungeons & Dragons | |
| Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
| Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
| Extra | Traits • Talents • Craft |