Difference between revisions of "Totem Aid (4E)"
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Revision as of 15:52, 2 June 2009
Template:4E obscure ritual header
Totem Aid
The target draws power from his totem spirit.
Level: 3 | Component Cost: 55 gp, 1 healing surge from target |
Category: Exploration | Market Price: 125 gp |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
This is a Totem ritual. The target must sacrifice some blood in the ritual; this costs a healing surge. In addition, he takes on slight features or traits of his totem, from just a beastly demeanor to pointed ears, beast eyes, animal teeth, or even a vestigial tail. The benefits depend on your totem.
The benefits depend on your totem.
Totem | Benefit |
Gatherer | Once per round you can take an extra minor action taken from the list of minor actions in PH, chapter 9 Combat. You cannot use this bonus action for powers that use minor actions. |
Grazer | Temporary hit points equal to your level. These return after each short rest. |
Hunter | +1 speed. |
Pouncer | +2 Initiative |
Prey | You can take move actions (only) in a surprise round even if you are surprised. |
Stalker | Move up to normal speed without penalty when using Stealth. You must still make a Stealth check in a round you move more than 2 squares, but you do so at no penalty. |
The duration depends on the result of the Nature check, and you can end it at any time as a minor action.
Nature Check Result | Area |
9 or lower | 10 minutes |
10-19 | 1 hour |
20-29 | 2 hours |
30-39 | 4 hours |
40 or higher | 8 hours |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |