Difference between revisions of "Runemark (4E)"
m (Damaged tattoos need repair) |
m (polish) |
||
Line 22: | Line 22: | ||
neck, | neck, | ||
and waist slots. | and waist slots. | ||
− | Each tattoo can only hold one enchantment, and you cannot use a magic item in the corresponding item slot. Having an enchantment in a tattoo has the same effect as using an item so enchanted. A magic tattoo can be cut away from a helpless wearer in one minute, this inflicts damage equal to the victim's blooded hp value. It is also possible to simply damage a magical tattoo by scratching a helpless victim, which renders the tattoo useless until it has been repaired using this ritual. | + | Each tattoo can only hold one enchantment, and you cannot use a magic item in the corresponding item slot. Having an enchantment in a tattoo has the same effect as using an item so enchanted. A magic tattoo can be cut away from a helpless wearer in one minute, this inflicts damage equal to the victim's blooded hp value. It is also possible to simply damage a magical tattoo by scratching a helpless victim, which renders the tattoo useless until it has been repaired using this ritual. Wearing a magical item in the item slot also blocks the power, and so does wearing cuffs. |
To move an enchantment, you must have a magic item to take it from or a mundane item to move it to. If you know both this ritual and Enchant Magic Item, you can create enchantments directly in a magical tattoo. | To move an enchantment, you must have a magic item to take it from or a mundane item to move it to. If you know both this ritual and Enchant Magic Item, you can create enchantments directly in a magical tattoo. |
Revision as of 22:02, 17 December 2008
Runemark
Level: 3 | Component Cost: 20 |
Category: Creation | Market Price: 100 |
Time: 10 minutes | Key Skill: Arcana (no check) |
Duration: Instant |
You move the enchantment of a magic item into a tattoo. There are several possible magical tattoos, corresponding to the armor (only cloth armor abilities), implement, weapon (enchantment applies to unarmed attacks), arms, hands, head, neck, and waist slots. Each tattoo can only hold one enchantment, and you cannot use a magic item in the corresponding item slot. Having an enchantment in a tattoo has the same effect as using an item so enchanted. A magic tattoo can be cut away from a helpless wearer in one minute, this inflicts damage equal to the victim's blooded hp value. It is also possible to simply damage a magical tattoo by scratching a helpless victim, which renders the tattoo useless until it has been repaired using this ritual. Wearing a magical item in the item slot also blocks the power, and so does wearing cuffs.
To move an enchantment, you must have a magic item to take it from or a mundane item to move it to. If you know both this ritual and Enchant Magic Item, you can create enchantments directly in a magical tattoo.
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |