Difference between revisions of "Fairy Debt (4E)"
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− | |time= | + | |time=5 minutes |
|duration=Sustain Standard | |duration=Sustain Standard | ||
|componentcost=100 | |componentcost=100 | ||
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− | Select a creature you | + | Select a creature you can see or an object you formerly owned. If that creature or the creature carrying the object is in range, you call that creature to you. The target is overcome with a compulsion to move towards you and return the object. You must sustain the effect of the ritual with a standard action each round. You know if the power is still working or has been broken, but nothing more. |
The target is dominated, and will move towards you. It knows what direction you are in, and will select what it thinks is the best path. If prevented from moving, the creature will fight to be able to move on, under the limits of domination. Once the target arrives, it will follow you around but obey no other orders. | The target is dominated, and will move towards you. It knows what direction you are in, and will select what it thinks is the best path. If prevented from moving, the creature will fight to be able to move on, under the limits of domination. Once the target arrives, it will follow you around but obey no other orders. | ||
− | + | It takes Insight DC 15 to realize the target is dominated. The target is allowed an Insight roll against 10 + Arcana check modifier upon first being affected, whenever a particular creature first tries to get them to stop, and each round when in combat or other direct danger. On a success, the effect is broken. | |
The range of the power depends on the result of the Arcana check. | The range of the power depends on the result of the Arcana check. | ||
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− | {{4E tags|ritual| | + | {{4E tags|ritual|deception|arcana|level 5}} |
Latest revision as of 14:54, 26 March 2009
Fairy Debt
Level: 5 | Component Cost: 100 |
Category: Deception | Market Price: 150 |
Time: 5 minutes | Key Skill: Arcana |
Duration: Sustain Standard |
Select a creature you can see or an object you formerly owned. If that creature or the creature carrying the object is in range, you call that creature to you. The target is overcome with a compulsion to move towards you and return the object. You must sustain the effect of the ritual with a standard action each round. You know if the power is still working or has been broken, but nothing more.
The target is dominated, and will move towards you. It knows what direction you are in, and will select what it thinks is the best path. If prevented from moving, the creature will fight to be able to move on, under the limits of domination. Once the target arrives, it will follow you around but obey no other orders.
It takes Insight DC 15 to realize the target is dominated. The target is allowed an Insight roll against 10 + Arcana check modifier upon first being affected, whenever a particular creature first tries to get them to stop, and each round when in combat or other direct danger. On a success, the effect is broken.
The range of the power depends on the result of the Arcana check.
Arcana Check Result | Range |
9 or lower | Ranged 50 |
10-19 | Ranged 200 |
20-29 | Ranged 1,000 (one mile) |
30-39 | Ranged 5,000 (five miles) |
40 or higher | Ranged 25,000 (twenty-five miles) |
4th Edition Dungeons & Dragons | |
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