Difference between revisions of "Elemental Invasion (4E)"
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− | '''Target:''' The elemental invasion conduit and an | + | '''Target:''' The elemental invasion conduit and an archon of a type of your choice in the elemental chaos <br> |
'''Attack''': Charisma vs. Will<br> | '''Attack''': Charisma vs. Will<br> | ||
− | ''' | + | '''Hit''': One archon of the type you choose e is pulled through the conduit and arrives angry and ready for combat. It will attack the nearest non-elemental creature and proceeds normally from there. You have no control over it, but it does not know who summoned and will not specifically seek you out. You cannot summon a specific individual this way. |
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Revision as of 10:27, 10 January 2009
Elemental Invasion
You rip a hole in the fabric of space, opening a rift to the elemental chaos.
Level: 15 | Component Cost: 3,000 gp |
Category: Binding | Market Price: 6,000 gp |
Time: 10 minutes | Key Skill: Arcana |
Duration: 10 minutes |
This ritual only works in the natural world, Feywild, or Shadowfell. You open a conduit to the elemental chaos through which elementals can arrive. The gate is a conjuration, which occupies a single square and does not otherwise enable any kind of travel. As long as the gate is open, you can use the following power as long as you can target the gate.
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You call an elemental trough the planar rift. | ||
At-Will ✦ Arcane, Implement | ||
Standard Action 15 Ranged | ||
Target: The elemental invasion conduit and an archon of a type of your choice in the elemental chaos Attack: Charisma vs. Will |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |