Difference between revisions of "Cleromancy (4E)"
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You can analyze the odds in a certain situation by drawing lots or throwing bones, sticks, or dice (such tools are part of the component cost). You must be thinking of a clearly defined task when using this rite, such as a skill challenge or encounter. If the ritual succeeds, you learn what the DC of each skill involved in the task is and the level of the encounter. | You can analyze the odds in a certain situation by drawing lots or throwing bones, sticks, or dice (such tools are part of the component cost). You must be thinking of a clearly defined task when using this rite, such as a skill challenge or encounter. If the ritual succeeds, you learn what the DC of each skill involved in the task is and the level of the encounter. | ||
− | The difficulty of the ritual itself is equal to the highest difficulty involved in the task or to 10 + encounter level, whichever is higher. If the ritual fails, this still imparts some information, as it tells you the task is more difficult than your | + | The difficulty of the ritual itself is equal to the highest difficulty involved in the task or to 10 + encounter level, whichever is higher. If the ritual fails, this still imparts some information, as it tells you the task is more difficult than your Religion check allowed for. |
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Latest revision as of 14:35, 26 March 2009
Cleromancy
You learn the difficulty of a task by drawing lots.
Level: 1 | Component Cost: 5 |
Category: Divination | Market Price: 10 |
Time: 10 minutes | Key Skill: Religion |
Duration: Instantaneous |
You can analyze the odds in a certain situation by drawing lots or throwing bones, sticks, or dice (such tools are part of the component cost). You must be thinking of a clearly defined task when using this rite, such as a skill challenge or encounter. If the ritual succeeds, you learn what the DC of each skill involved in the task is and the level of the encounter.
The difficulty of the ritual itself is equal to the highest difficulty involved in the task or to 10 + encounter level, whichever is higher. If the ritual fails, this still imparts some information, as it tells you the task is more difficult than your Religion check allowed for.
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
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Extra | Traits • Talents • Craft |