Difference between revisions of "Wizard (4E)"
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'''Effect:''' When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it. | '''Effect:''' When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it. | ||
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'''Effect:''' When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it. | '''Effect:''' When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it. | ||
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{{4E power | {{4E power |
Revision as of 11:33, 10 November 2008
4th Edition Dungeons & Dragons |
Arcane Implement Mastery
Wand of Accuracy: If used with a spell that affects multiple targets, the attack bonus applies to all of them.
Options
Comment: Wizard variants are very much open to debate and might only apply in some campaigns.
Cumulative Spellbook (Wizard Variant)
In this variant, you only begin knowing one daily and utility spell each time you gain a new one. You have to quire and scribe new spells into your spellbook, most often by capturing the spellbooks of other wizards. The market price of a wizard spell is 1/5 the cost of a magic item of the same level as the power, but they are only rarely available for sale.
Spontaneous Spellcaster (Wizard Variant)
Your magic is more an inborn talent than something you’ve studied to achieve. You do not have or need a spellbook. You do not learn any free rituals or the Ritual Casting feat. You excel at Arcane Implement Mastery. If you master the orb, the effect applies to all targets of one use of one power, not just one target. If you select the staff, you can use any melee weapon (not just the staff) as an implement and to gain the AC bonus. If you select the Wand, the attack bonus applies to all targets until the end of your current turn.
New Powers
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You take on the shape of a fearsome monster. | ||
Daily ✦ Arcane, Polymorph, Assume Form | ||
Minor Action Personal | ||
Effect: When preparing this spell, select one creature; it must be a brute, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it. |
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You take on the shape of an elemental creature. | ||
Daily ✦ Arcane, Polymorph, Assume Form | ||
Minor Action Personal | ||
Effect: When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it. |
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You take on the shape of a hardy monster. | ||
Daily ✦ Arcane, Polymorph, Assume Form | ||
Minor Action Personal | ||
Effect: When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it. |
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You take on the shape of a swift monster. | ||
Daily ✦ Arcane, Polymorph, Assume Form | ||
Minor Action Personal | ||
Effect: When preparing this spell, select one creature; it must be a skirmisher, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it. |
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You take on the shape of a sneaky monster. | ||
Daily ✦ Arcane, Polymorph, Assume Form | ||
Minor Action Personal | ||
Effect: When preparing this spell, select one creature; it must be a lurker, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it. |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |