Difference between revisions of "Rogue (4E)"
		
		
		
		
		
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m (→Skills:  Insight & Intimidation)  | 
				 (unarmed)  | 
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== Powers ==  | == Powers ==  | ||
| + | Sneak attack and all melee rogue powers can be used with an unarmed attack.  | ||
| + | |||
These additional power options are available to rogues.  | These additional power options are available to rogues.  | ||
{{4E power  | {{4E power  | ||
Revision as of 00:28, 29 November 2008
| 4th Edition Dungeons & Dragons | 
This is an attempt to open up rogue concepts outside the normal sneak-thief.
Skills
You can start with one of these skill packages, in addition to four skills of choice.
- Acrobatics & Athletics
 - Bluff & Streetwise
 - Insight & Intimidation
 - Stealth & Thievery
 
Powers
Sneak attack and all melee rogue powers can be used with an unarmed attack.
These additional power options are available to rogues.
  | ||
| Your feints and footwork places an opponent at a disadvantage. | ||
| Encounter ✦ Martial | ||
| Move Action Melee | ||
| Targets: One enemy. Attack: Bluff vs. Insight  | 
  | ||
| You can feint with a mere flick of the wrist. | ||
| Encounter ✦ Martial | ||
| Minor Action Melee | ||
| Targets: One enemy. Attack: Bluff vs. Insight  | 
| 4th Edition Dungeons & Dragons | |
| Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard | 
| Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary | 
| Extra | Traits • Talents • Craft |