Difference between revisions of "Martial Controller (4E)"
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== New Bard Builds == | == New Bard Builds == | ||
===Dancing Bard=== | ===Dancing Bard=== | ||
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'''Benefit:''' When your Virtue of Grace class ability cause an enemy to miss, the ally gains a +2 power bonus against its next attack against that ally before the end of the enemy's next turn. | '''Benefit:''' When your Virtue of Grace class ability cause an enemy to miss, the ally gains a +2 power bonus against its next attack against that ally before the end of the enemy's next turn. | ||
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== External links == | == External links == | ||
* [http://www.enworld.org/forum/4e-fan-creations-house-rules/252836-community-designed-martial-controller.html Class Community designed martial controller (En World)] | * [http://www.enworld.org/forum/4e-fan-creations-house-rules/252836-community-designed-martial-controller.html Class Community designed martial controller (En World)] |
Revision as of 17:24, 22 March 2009
4th Edition Dungeons & Dragons |
New Bard Builds
Dancing Bard
Compare to my 3.5 Mystic Dancer class.
All bards are inspirational models, but you take this one step further, actually performing on the battlefield, showing allies an enemies alike that your art is alive and dangerous. The dancing bard maneuvers around the battlefield, boosting the morale of allies while keeping foes off balance. Charisma is your primary ability score because your attacks rely on it. Dexterity is your secondary ability, and helps you to always stay one step ahead of your foes.
Suggested Feat: Melee Training (Human feat: Action Surge)
Suggested Skills: Arcana, Acrobatics, Diplomacy, Intimidation, Perception
Suggested At-Will Powers: Misdirected Mark, Unbalancing Strike
Suggested Encounter Power: Graceful Repositioning
Suggested Daily Power: Verse of Triumph
New Class Features
Instead of selecting either Cunning or Valor as your virtue, you can select Virtue of grace. This is a dexterity-based virtue that opens up Dexterity as a new secondary attribute for the bard, emphasizing quick steps and graceful maneuvers.
Virtue of Grace: Once per round as a free action, when an an ally within two squares is hit by an attack, you can add your Dexterity modifier to the defense the attack was directed against. This only applies to that one attack.
- There are a lot of variables here. Either the range or the bonus can be Dexterity-based. It stretches believability that this can reach too far, thus I made the current version; an earlier version had a fixed +4 bonus and a range of Dex mod. --Starfox 11:09, 21 March 2009 (CET)
- Alternate options --Starfox 17:26, 22 March 2009 (CET)
- Virtue of grace: Once per round as a free action, when an ally hits an enemy within 10 squares of you, you can slide that enemy a number of squares equal to your Dexterity modifier.
- Once per round when an ally withing 10 squares moves, you can grant that ally a bonus to AC against opportunity attacks equal to your Dexterity modifier.
- Once per round when an ally takes a move action to shift, you can allow that ally to slide a number of squares equal to your Dexterity modifier.
- When an ally within sight spends an action point to take an extra action, you can slide that ally one square. (This is not like the other bardic virtues, who do not involve AP)
- Once per round as a free action, when an an ally within ten squares of you is hit by an opportunity attack, you can add your Dexterity modifier to all that ally's defense values. This bonus applies until the end of that ally's turn.
- Requirements specification (not all are required):
- Be Dex-based
- Be reactive; work based on a hit or miss
- Only affect allies in a limited area
- The schtick of Virtue of Grace is moving enemies; this is preferably what the virtue itself should do too
New Bard Powers
A bard directs the battlefield, superbly directing allies into advantageous positions. With the virtue of grace, this is expanded to include enemies, involving everyone on the battlefield into a deadly dance. Bards of other virtues can find great benefit in these dances, too, complimenting their tactics with a bit of mobility.
Level 1 At-Will Spells
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You unbalance an enemy, setting them up for an attack. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Attack: Charisma vs. Reflex Hit: 1[W] + Charisma modifier damage. Choose an ally within 4 + Dexterity modifier squares, the target grants combat advantage to this ally until the end of your next turn. |
Level 1 Encounter Spells
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You sing a tune of false friendship, leaving your foe in a reverie. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Ranged 5 | ||
Attack: Charisma vs. Will Hit: The target cannot attack you or your allies until the end of your next turn or until you or one of your allies attacks the target. |
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You move as if in a dance, leading your target along. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. Reflex. |
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After you strike, shadows seem to leap at the opponent from every angle, opening up for potential assaults. | ||
Encounter ✦ Arcane, Illusion, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 1 Daily Spells
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By humming a little comic ditty, you make the ground slick and treacherous. | ||
Daily ✦ Arcane, Implement, Zone | ||
Standard Action Area burst 2 within 5 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
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A sharp blast precedes your and your allies’ assault. | ||
Daily ✦ Arcane, Implement, Psychic | ||
Standard Action Close burst 2 | ||
Target: Each enemy in burst Attack: Charisma vs. Will |
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You strike hard and fast, inciting your allies to follow your example. | ||
Daily ✦ Arcane, Weapon, Zone | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 3 Encounter Spells
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Your weapon shifts and weaves, dizzying your opponent as you strike. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
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You twirl with a partner, strike out, and twirl again. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 5 Daily Spells
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You create a cloud of shining particles that sticks to your foe’s armor and eyes. | ||
Daily ✦ Arcane, Implement, Radiant | ||
Standard Action Area 2 in 20 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
Level 6 Utility Spells
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You drum out a hasty rhythm that infuses you and your comrades with magical speed. | ||
Daily ✦ Arcane | ||
Minor Action Close burst 10 | ||
Target: You and each ally in burst. Effect: You slide each target 2 squares. |
Level 7 Encounter Spells
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You whirl and spin, causing chaos around you. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Close burst 1 | ||
Target: Each enemy in burst you can see. Attack: Charisma vs. Reflex. |
Level 13 Encounter Spells
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You spin and twirl, causing any attacker to recoil. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Close burst 1 | ||
Target: All creatures in the burst you can see. Attack: Charisma vs. Reflex. |
Level 17 Encounter Spells
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You strike a strong beat on your enemies, encouraging allies to activity. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One or two targets. Attack: Charisma vs. AC. |
Level 27 Encounter Spells
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You shift space and time, linking your enemy and your allies in a spatial bond. | ||
Encounter ✦ Arcane, Implement, Force | ||
Standard Action Ranged 10 | ||
Target: One enemy. Attack: Charisma vs. Will. This attack ignores cover. |
New Feats
Precise Grace
Prerequisites: Bard, Virtue of Grace
Benefit: When your Virtue of Grace class ability cause an enemy to miss, the ally gains a +2 power bonus against its next attack against that ally before the end of the enemy's next turn.
External links
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |