Difference between revisions of "Fox in the Dark"
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# '''[[Spirit (FiD)|Spirit]]''' | # '''[[Spirit (FiD)|Spirit]]''' | ||
# '''[[Wee One (FiD)|Wee One]]''' | # '''[[Wee One (FiD)|Wee One]]''' | ||
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'''[[Powers (FiD)|Power]] Forms | '''[[Powers (FiD)|Power]] Forms | ||
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# '''[[Time Powers (FiD)|Time]]''' | # '''[[Time Powers (FiD)|Time]]''' | ||
# '''[[Water Powers (FiD)|Water]]''' | # '''[[Water Powers (FiD)|Water]]''' | ||
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'''Crew Playbooks | '''Crew Playbooks |
Latest revision as of 15:59, 24 December 2024
Starfox's Blades in the Dark fan page |
Playbooks
Mundane Playbooks
Projects |
Power Playbooks Exotics |
Power Forms |
Crew Playbooks |
Shared Special Abilities Inventory |
House Rules
Yes, this is still Starfox.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Hunting Ground is not used. Page 93.
- Training There are no training facilities. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign