Fire Powers (FiD)

From Action
Jump to navigation Jump to search
Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Fire is an element of transformation, it can destroy but also forge.

Fire is the the element of energy and change; it fuels the processes of the world. Science sees fire as a process, not an element. Fire powers are often destructive, manifesting as searing goats of flame, raging elementals, or anger. But it has a peaceful side as well in the application of intelligence, crafts and industry.

Fire attacks are direct and deadly.

Fire creatures include fire elementals, fire-breathing dragons, and other monsters with fire powers. Learning who to summon may require study or be a a score in itself. It includes desert animals, which can also be affected by Animal powers.

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Pyro Perception
You can detect fire creatures and fire powers.
Pyro Purge
You can force a fire creature that is native to another plane of existence to return to that plane, or to end the effect of a fire power ability.
Pyro Pact
You can call a fire creature from another plane. This is generally an unwilling servant. It will obey one command from you and this can be extended.
Pyro Passage
You can create a portal that allows travel to and from the plane of fire for a limited time.
Command Ember Edict
You can speak to fire creatures even if normally couldn't, allowing you to use the command action on them. You cannot understand them.
Pyro Parley
You and allies can communicate with fire creatures.
Pyro Potentate
You can give commands to fire creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Ember Enslavement
You can permanently bind fire creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Consort Fire Fashion
You add fire, smoke, or soot to a body, clothes and accessories. This can mask your identity or create fabulous outfits.
Ember Embodiment
You assume the form of a fire creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Ember Enchantment
You can shapechange a willing or helpless creatures into fire creatures. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Heat Hounds
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Ember Express
You can ride a fire creature or combustion-powered vehicle as if it is domesticated and you have the keys.
Ember Assault
You can use fire as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Pyro Precision
You can do fine manipulation of fire, allowing you to apply very precise heat or flame. Can cause precise destruction or create patterns or letters of fire.
Ember Ensnarement
Create a maze of fire, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Pyro Pursuit
You can track by following traces of heat.
Blaze Bullet
You can use fire to attack at range, similar in effect to a fine and potent rifle.
Fireball
You can use fire to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Combustion Cascade
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Smoke Shroud
You can hide in smoke and ash without discomfort. You can breathe smoke without damage or hindrance.
Pyro Path
You can move on and through areas of fire, smoke, ash, and lava without danger as long as you don't stop. You can do rocket-assisted jumps.
Blaze Brigade
You can bring allies along when you use Smoke Shroud and Pyro Path.
Rocket Ride
You can fly like a rocket. This is fast but imprecise. You can bring others along by touching them, this can be a chain of hands.
Skirmish Pyro Punch
You can use fire as a close-range attack, similar in effect to a melee weapon or pistol.
Pyro Power
Same as Pyro Punch, except the weapon is fine and potent.
Blaze Barrier
Your fires can create obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Ember Explosion
Your fire strikes out in all directions, attacking all enemies in a wide area.
Study Infernal Insight
You can identify objects and creatures of fire and see the use of the fire power.
Ember Expertise
You know the powers and abilities of something you analyze with Infernal Insight.
Ember Echo
You can read the past events of something hot, fire, ash, or igneous rock. This includes what happened nearby and how the thing was ignited or heated, but not its history beyond that.
Conflagration Cognition
You apply Ember Expertise and Ember Echo to everything in a wide area. This is easy to do where you are, more difficult at range.
Survey Pyre Perception
You can sense fire and fire creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
Pyre Peek
Choose fire that you know of; you can perceive as if you were at that spot. You are blind when doing so.
Hearth Homing
Choose a location or creature. You Pyre Peek at the nearest fire, which is often close enough to perceive the target.
Pyro Panopticon
You Pyre Peek from all fires at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Ember Empathy
You can understand fire creatures even if normally couldn't, and to sense their motivations.
Flame Fellowship
You and allies can communicate with fire creatures. You can make folk more energetic, fiery, and industrious.
Ember Entrancement
You can plant suggestions in the mind of a fire creature, which will be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered.
Inferno Induction
You change the personality and motivations of fire creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Kindling Control
You can handle fire as if you had the appropriate tools and protective devices. You can create fire out of nothing.
Pyroshaping
You can shape fire as if it were of clay, and the fire will retain their new shape for some time even. You can forge, solder, and weld.
Molten Mastery
You can transform an object by precise heat treatment. This works particularly well on metals. You can create fine and potent items this way.
Ember Engineering
This is similar to Molten Mastery but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Flame Flare
You can burn like a small fire or put one out. Noisy and leaves a twisted object in place.
Ignition Impact
Similar to Flame Flare, except more powerful; works like a cutting torch or bonfire. Works as a fine potent sledgehammer in combat.
Ash Annihilation
Similar to Ignition Impact, but destroyed targets silently disappear or are reduced to a fine ash.
Pyre Pandemonium
Similar to Ignition Impact, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.