Glossary (IB) (FiD)
| Starfox's Blades Hack |
| Starfox's Blades in the Dark fan page |
Glossary of Fox in the Dark and Icarus Burning terms and their Blades in the Dark equivalents.
Game Terms
| Blades in the Dark | Fox in the Dark | Icarus Burning | Meaning |
|---|---|---|---|
| Score | Score | Operation | Adventure |
| Gang | Gang | Team | Group of NPCs working for the crew |
| Lair | Lair | Base | Home of your crew |
| Coin | Coin | Credit | Unit of value, grows by Tier |
| Tier 0-6 | Tier 0-6 | Tier 1-6 | Resources (level) |
| Stash | Stash | — | Savings for a better lifestyle. |
| Heat | Heat | Friction | Complications. |
| Vice | Vice | Indulgence | Stress recovery. |
| Wanted Level | Wanted Level | Entropy | Notoriety. |
Actions
| Blades in the Dark | Fox in the Dark | Icarus Burning | Meaning |
|---|---|---|---|
| Hunt | Hunt | Mark | Shooting |
| Study | Study | Study | Analysis |
| Survey | Survey | Mark | Observation |
| Tinker | Tinker | Rig | Mechanic |
| Finesse | Finesse | Helm | Vehicles |
| Finesse | Finesse | Micro | Acrobatics |
| Finesse | Finesse | Micro | Fencing |
| Prowl | Prowl | Lunar | Agility |
| Prowl | Prowl | Micro | Agility |
| Prowl | Prowl | Terran | Agility |
| Skirmish | Skirmish | Terran | Dexterity |
| Wreck | Wreck | Rig | Demolition |
| Wreck | Wreck | Lunar | Brute |
| Attune | Attune | Judge | Intuition |
| Command | Command | Command | Presence |
| Consort | Consort | Consort | Socializing |
| Sway | Sway | Sway | Charisma |
Character Playbooks
| Blades in the Dark | Fox in the Dark | Icarus Burning | Meaning |
|---|---|---|---|
| Cutter | Warrior | Rover | Bruiser |
| Hound | Ranger | Rover | Wilderness |
| Leech | Sage | Philosopher | Scholar |
| Lurk | Rogue | Outis | Burglar |
| Slide | Mountebank | Sophist | Charmer |
| Spider | Mastermind | Machinator | Planner |
| Whisperer | Occultist | — | Mystic |
| — | Knight | Helio | Rider |
| Leech | Savant | Praxic | Technician |
| Hound | Sharpshooter | Rover | Sniper |
| Cutter | Fighter | Lancer | Soldier |
| Cutter | Captain | Captain | Leader |
| Vampire | Monster | Posthuman | Nonhuman |
| Ghost | Spirit | — | Noncorporeal |
| Hull | Monster | Cyborg | Machine |
Fox in the Dark
The Powers of Fox in the Dark use specific terms that have defined meanings within the system.
Ability
One of the four Abilities tied to a specific combination of an Action and a Form, defined by its level of Complexity: Basic, Advanced, Master, or Apex.
Action
One of the twelve core Blades in the Dark Actions. Form Abilities are activated using an Action roll.
Advanced
The second level of Complexity for a Form Ability. Requires at least 2d and a 4+ result to avoid Stress Cost.
animus
The animating principle bound into matter that grants motion and purpose to elementals, constructs, and lesser undead, distinct from a free-willed Spirit.
Apex
The highest level of Complexity for a Form Ability. Requires at least 6d and a critical result to avoid Stress Cost.
Area
The fictional space affected by an Ability. Some Abilities explicitly affect an Area; others may extend to multiple targets when the fiction supports it.
Attribute
One of the three broad categories of Actions in Blades in the Dark: Insight, Prowess, and Resolve.
An Attribute rating equals the number of Actions under it that have at least one dot. Attributes are used to resist Consequences and determine trauma capacity.
Basic
The lowest level of Complexity for a Form Ability. Has no minimum die requirement and avoids Stress Cost unless a fumble is rolled.
Complexity
The level of sophistication of a Form Ability: Basic, Advanced, Master, or Apex.
Effect
The initial scale or potency of an Action, determined by the fiction and negotiation between player and GM.
Form
A themed collection of Abilities linked to all twelve Actions. Each Form provides 48 Abilities.
Form Ability
A specific Ability defined by a combination of Action, Form, and Complexity.
Master
The third level of Complexity for a Form Ability. Requires at least 4d and a 6 to avoid Stress Cost.
Outcome
The final result of an Action after all modifiers, including Tier differences, Set Up Actions, and pushing for Effect.
Range
The fictional reach of an Ability. Unless specified otherwise, it follows the normal range of its associated Action.
Scene
A discrete challenge or exchange in play, typically involving one or more Action rolls and ending with a change of location, opposition, or stakes.
Score
A full operation undertaken by the crew, as defined in Blades in the Dark. Some Abilities last for the duration of a Score.
Spirit
A creature native to the Spirit World. Also a Playbook. Spirits are greater than an animus. They can manifest limited physical effects and may temporarily materialize.
Stress Cost
The 2 Stress paid when a roll fails to meet the minimum success threshold required by an Ability’s Complexity.
true name
The unique identity required to summon a specific creature. For technomancers this may take the form of an ID signature, blueprint, or holographic pattern. Learning such an identity may require a flashback, downtime research, or be gained as a reward.